junk2drive Posted August 26, 2005 Share Posted August 26, 2005 Sorry about that. The original OSF mod zips at cmmods in CMBB dated 01/13/05 are different than the OSF installer package. For CMAK I am using OSFROCK.zip from cmmods containing bmps 2130 2131 640 The installer pack has bmps for water with rocky edges to match and a few other rocky bmps. 0 Quote Link to comment Share on other sites More sharing options...
eichenbaum Posted August 26, 2005 Author Share Posted August 26, 2005 Originally posted by Soddball: J2J, which bitmaps should I replace? Looking at the numbers it appears that I would be replacing some sort of grass with rocks? Am I just getting confused? You need to replace the softground tiles with rock. It's the only way to make this work. Soft ground has enough different shapes (square, corner, edge etc...) for these rock textures - and the parameters such as bogging and slower mavouvre for vehicles are partly simular for rocky surfaces. I don't have the numbers of CMAK softground textures at hand but I'm sure somebody does... Nils 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted August 27, 2005 Share Posted August 27, 2005 703-708 for Italy 30703-30708 for NA 0 Quote Link to comment Share on other sites More sharing options...
eichenbaum Posted August 27, 2005 Author Share Posted August 27, 2005 The only problem you get with replacing the soft ground is that you need to addapt excisting scenarios with the editor; removing softground and creating rock formations. 0 Quote Link to comment Share on other sites More sharing options...
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