Redwolf Posted July 7, 2003 Share Posted July 7, 2003 I was doing tests to figure out what the optics do for spotting and I got strange test results. Before I use the B or un... words I would like somebody to cross-check my findings. It will only take a few minutes. I don't want to post my test scenario to prevent mistakes I might have made from being inherited. If you would like to help, please do this: - open ground - clear weather - set up a vehicle in the middle of a 3000x3000m map - get some platoons with 1+ stealth HQs - set them up at 1800m around the vehicle - start game and make them move owards the vehicle Please do it with vehicle with various optics (Tiger = binocular, 251/10 = narrow, King Tiger = good, Jagdpanzer IV = long-range, captured T-34 = no special optics). Question: At what distance does the vehicle (not buttoned up) spot the approching infantry for you (and how does that change for front, side and rear)? 0 Quote Link to comment Share on other sites More sharing options...
GenSplatton Posted July 8, 2003 Share Posted July 8, 2003 Uhm... no, I'm to lazy. However, I did post a link to your armor rules on my site, giving you full credit of course, and wanted to make sure that was ok without bothering you with an email. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 8, 2003 Author Share Posted July 8, 2003 Of course. You're welcome. Extensions forthcoming, they don't mix to well with the combined arms setting and other details. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 9, 2003 Author Share Posted July 9, 2003 Bumpy dumpy. Come on folks, noone in for a quick hotseat test? 0 Quote Link to comment Share on other sites More sharing options...
Apexicus Posted July 9, 2003 Share Posted July 9, 2003 Sorry Redwolf. Starting a TCP/IP game in a few minutes. If noone else will help you out, maybe I'll be able to tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
Monty Posted July 10, 2003 Share Posted July 10, 2003 Im at work, very busy ( reading forums hehe ) Monty 0 Quote Link to comment Share on other sites More sharing options...
Zarquon Posted July 11, 2003 Share Posted July 11, 2003 Eh, optics means the quality/construction of the main gun targetting thingie, doesn't it? So, if the turret faces straight ahead and a unit approaches the tank from the right, the tank's optics do not matter at all - in real life. In my very humble opinion, the commander's vision is what counts, e.g. having a cupola or not. For unbuttoned vehicles, the difference in optics should be negligible. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted July 11, 2003 Author Share Posted July 11, 2003 Originally posted by Zarquon: Eh, optics means the quality/construction of the main gun targetting thingie, doesn't it? So, if the turret faces straight ahead and a unit approaches the tank from the right, the tank's optics do not matter at all - in real life. In my very humble opinion, the commander's vision is what counts, e.g. having a cupola or not. For unbuttoned vehicles, the difference in optics should be negligible. Exactly. But that is not what is happening in CM. I was experimenting with the spotting rules for open and closed vehicles with various optics, looking how angles affect it and compared it to infantry with and without binoculars. The results are overall disappointing in several aspects, and for one single spect I suspect a plain coding bug that, if it is one, should be fixed for CMAK. But given how the discussion about the spotter identification goes I am not sure what the right way to deal with this is. So I was fishing for the overall iterest level by starting this thread. 0 Quote Link to comment Share on other sites More sharing options...
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