magomar Posted January 21, 2005 Share Posted January 21, 2005 CMAK terrain is definitely more close to the real terrain, a semi-arid area with patches of mediterranean woods, olives and vineyards. Vineyards are very common in the area. To sum up, I think CMAK brings a look&feel more appropiate for most of Spain. The north is quite different, however. By the way, a beta tester found Quatre Camins easy so I recommend you to give the AI some advantage. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 21, 2005 Share Posted January 21, 2005 I have used photos from Santander Cantabria in my "in terrain" windows mods for NWE. Webshots de Lunada EDIT Second link did not work weatherunderground photo page click search, enter handle lunada [ January 21, 2005, 11:26 AM: Message edited by: junk2drive ] 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 21, 2005 Share Posted January 21, 2005 I see.. Europe's Peaks ! Liébana... nice landscapes I'll be putting information on my scenarios, including maps, at http://academycm.mybesthost.com/escenarios/index-en.html 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 21, 2005 Share Posted January 21, 2005 Magomar, I cannot view the Quatre Camins webpage. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 21, 2005 Share Posted January 21, 2005 In your CMAK op, using all combined in early war gives you Italian scenery (peaked roof houses, trees, walls) with North Afrika units and uniforms. This one is Oct 1942 and dirt, it displays the red grass of CMAK Southern Italy. The Brits are in short pants, but I have a mod for that. In your CMBB battle, I tried OSF, DD's, and CMAK open ground with Juju's 3D treebases to get the same look. CMAK open ground came the closest. In the op you used M13/40 axis and Crusader I Allies for T26. From CMBB the T26 has 15mm armor with a 47mm gun. You also gave the Allies MH 47mm with 12mm armour. I suggest next time you could use the Aussie captured M13/40 for the Allies as an equal match to the Axis M13/40. For ACs, the AS42 ATG has a 47mm gun and no armour vs the MH 47mm. Just some thoughts 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 21, 2005 Share Posted January 21, 2005 Try again, and there is a new version of the battle in the escenario depot (SCW_EB_Quatre_Camins), the first one was a little easier than I pretended 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 21, 2005 Share Posted January 21, 2005 I now tried GURRA_DIRTY_OPEN_GROUND in CMBB. This was the best choice for terrain. I will get the new version. It is nice of you to include H2H and SP versions in the zip. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 21, 2005 Share Posted January 21, 2005 You renamed the zip Cuatre Camins, maybe you can email the Admiral to edit the listing. 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 22, 2005 Share Posted January 22, 2005 Originally posted by junk2drive: I suggest next time you could use the Aussie captured M13/40 for the Allies as an equal match to the Axis M13/40. For ACs, the AS42 ATG has a 47mm gun and no armour vs the MH 47mm. Just some thoughts I didnt know about Aussie captured M13/40, and yes, I think it's better, I will change them What is AS42? 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 22, 2005 Share Posted January 22, 2005 Originally posted by junk2drive: You renamed the zip Cuatre Camins, maybe you can email the Admiral to edit the listing. What you mean? which is is the problem? I think in the future I will wait before uploading scenarios without a little more testing... 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 22, 2005 Share Posted January 22, 2005 Originally posted by junk2drive: I now tried GURRA_DIRTY_OPEN_GROUND in CMBB. This was the best choice for terrain. I will get the new version. It is nice of you to include H2H and SP versions in the zip. Thank you ! where to look for it? I'm trying at cmmods.com without success [ January 21, 2005, 05:59 PM: Message edited by: magomar ] 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 22, 2005 Share Posted January 22, 2005 first you need Folkes data bases websites CMBBdb CMAKdb AS42 = CMAK Autosahariana 42 ATG starting Nov 42 Italian armoured car. Captured Aussie Italian tanks started with the 1.03 CMAK patch. Your CMBB battle files SCW_EB_Cuatre_Camins contains SCW-Quatre Camins-Spanish.cme dated 1-22 SCW-Quatre Camins.cme SCW_Quatre_Camins1 contains SCW Quatre Caminsv1.cme dated 1-14 SCW Quatre Camins-SPv1.cme Gurra's mods are in the CMAK section of cmmods, search by designer may help. The colour is better mid day. For CMBB I installed Jakor's 250th mod and made flags for the Republicans. [ January 21, 2005, 10:40 PM: Message edited by: junk2drive ] 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 22, 2005 Share Posted January 22, 2005 More tips for CMBB. For Quatre Camins you used July 41, grass is greener. If you use Oct 41 you get the winter grass with fall colour trees. If you use March 42 you get winter grass with mostly green trees and some bare winter trees. If any CMAK trees look like olive trees, you could make a mod. If the main road is blacktop, ok. Juju's grey or tan cobblestone road, or OSF mod has wide dirt for paved and narrow dirt for dirt roads, may be a choice for you. Same with walls, fences, bridges, OSF grass and brush doodads, etc. 0 Quote Link to comment Share on other sites More sharing options...
magomar Posted January 22, 2005 Share Posted January 22, 2005 Hmm, a lot of interesting info, I was trying some of the mods you mentioned and they makethe scenarios nicer. Could it be possible to replace the steppe terrain in CMBB by the vineplant from CMAK? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted January 22, 2005 Share Posted January 22, 2005 No The vineyard in CMAK is basically a brush tile with the doodads in rows instead of random placement. You could try modding the brush doodad bmp in CMBB with the grapevine doodad, but then you would have grapevines randomly seen under trees and eveywhere there is brush. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted August 8, 2005 Share Posted August 8, 2005 Bumping for our friends. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.