Blah Blah Blah Posted May 3, 2003 Share Posted May 3, 2003 Is there only the 'draw a line' line of Sight? I wish there was a highlight/shadow version for the basics. I want to lay a man down to guard a area, and I have to darw a line everywhere at all distances to be able to try and figure aout what he can and cannot see. Is there some thing that I have missed, in that there is a basic line of sight which will highlight what ground he can and cannot see on the map. 0 Quote Link to comment Share on other sites More sharing options...
Tankist Posted May 3, 2003 Share Posted May 3, 2003 There is only the LOS line tool. Best bet is, to lock to the unit at view #1 and scan the scenery from this pov with your trusty mark I eyeballs. Tankist 0 Quote Link to comment Share on other sites More sharing options...
KanaljeFätter Posted May 3, 2003 Share Posted May 3, 2003 yeah but the units can often see quite a bit more than you can in shoulder view.. 0 Quote Link to comment Share on other sites More sharing options...
Blah Blah Blah Posted May 3, 2003 Author Share Posted May 3, 2003 The locked unit view does not give me a good indication because of the graphic quality, especially the trees or maybe I have it wrong, nah no way, this is me we are talking about Is there a way besides moving a unit around then doing the line of site of actually getting a line of site 1st from a location? I know the answer is no, but I thought I'd ask anyway. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted May 3, 2003 Share Posted May 3, 2003 Is there a way besides moving a unit around then doing the line of site of actually getting a line of site 1st from a location? I know the answer is no, but I thought I'd ask anyway. Sometimes, when I'm not sure, I plot a move and then a ROTATE command at the end. Then I look at the "rotate" line and see if it has to bent a lot because of the terrain and if there's more than one block of woods inbetween. If it does, then the LOS to that point is likely to be blocked. You can move the waypoint to another location, then. But usually I just trust my eyes and instinct (which comes by experience). Either way it's not 100% sure, but then that would be unrealistic. If telling the map contours is too difficult (it is for me), then there are terrain grid mods at the CMMODS. I use them, they make it that much easier to perceive the gradients without hugging the earth at level 1. 0 Quote Link to comment Share on other sites More sharing options...
KanaljeFätter Posted May 3, 2003 Share Posted May 3, 2003 The locked unit view does not give me a good indication because of the graphic quality OM(F)G pleeeeeze don't disrespect the graphics!! Have you compared this game to other tactical wargames? The CM games are incredible leaps forward in graphics. That being said, the trees etc. displayed are modelled indirectly, so when you see a tree, the unit sees "60% Line of Sight deterioration due to trees" 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted May 3, 2003 Share Posted May 3, 2003 Shift T turn off the Trees Shift C will make your units BIGGER What happend to who Shift G will turn on warning labels which is VERY handy at the begining of the battle to tell who is taking fire. Shift B will toggle the unit bases on and off Shift I will remove smoke graphics can't find who is embarked on what vehicle? : Shift V will make all vehicles disappear You should ALWAYS start the battle with warning labels ON this will REALLY help at first contact oh... and another thing this is not just another "video game" it is an historically accurate small unit tacitical WWII combat simulator. EVERY attempt has been made to remove and "gamey" tools that do not add to the REALISM of the game like getting LOS from ANYWHERE to anywhere when you don't have units on the ground that can spot from that location. Please read the comments from the CREATOR in my signature below if this concept is still unclear. good luck in you next combat mission battle simulation. -tom w [ May 03, 2003, 08:24 AM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
Blah Blah Blah Posted May 3, 2003 Author Share Posted May 3, 2003 aka_tom_w, Whilst I agree with you for "in the game", however, during the setup phase this would be a usefull tool. Instead of moving a unit to find I have it in the wrong place and have to move it again for the 10th time. Especially as I have found that the AI normally puts my anti tank gun in a easy to kill spot. BTW, about my AT gun, some hint's would be great, just so that they survive past the 1st 2 minutes. KanaljeFätter, A thousand 'most humble apologies' Tiss that it is hard to quit make out what I am seeing or not at times. Sergei, Yes I do have great difficulties in making out the terrain gradients, and as I video card is not that fast I generally don't get a good feel at the ground level as I 'snail' along, and tend to loose prespective of where I am to where I start and want to end at. Where is the gradient mod? URL please. 0 Quote Link to comment Share on other sites More sharing options...
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