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"VT" Variable Timed and Conditional Movement phase


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I think the movement phase could be variable or conditional. Instead of just a one minute fixed setting, it could be set by each player where the lowest setting would become the end the movement phase. Another setting could be "Contact". The movement phase would continue until contact is made. This last setting would be very helpful in PBEM games where you spend a lot of time watching nothing but your troops moving into position.

To prevent an endless loop you would need both. or a max time limit.

[ March 18, 2005, 11:33 AM: Message edited by: chiavarm ]

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Originally posted by junk2drive:

You cannot know when contact will come. Soemtimes 10 turns, sometimes you get a surprise.

That is where the contact would come into play. If both players selects contact then movement would continue until that condition is met. Of course when the condition is met the other player would NOT KNOW contact was selected by the other player.

[ March 18, 2005, 09:27 AM: Message edited by: chiavarm ]

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