Mordred Posted October 22, 2005 Share Posted October 22, 2005 Defense has TRP's, but how can AI artillery fire on the first turn of my scenario? I can't do this if i play defense.... wtf? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted October 22, 2005 Share Posted October 22, 2005 My manual index shows page 125, Pre-planned Bombardments. Basically either side with or without TRPs can plot a target on the first turn only and it cannot be changed later. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted October 23, 2005 Share Posted October 23, 2005 You can also create a "fire plan" on turn 1, with the rounds scheduled to land on any turn, at any spot. You just target on turn 1, getting the same "cannot be adjusted later" message. Then hit "Q" to delay the fire for a minute, repeating as necessary. The rounds will land after the designated delay, at the designated location, always accurately. You can pick standard or wide sheaf, as usually. The entire module will be fired. The FO doesn't need LOS, it doesn't even need to still be alive or on the map when the turn arrives. The primary drawback to planned "map fire" as this is sometimes called, is you do not have any updated intel on the location of enemy units. You have to fire at pieces of terrain, basically, rather than known enemy locations (though anything you can see at set up, you know about). It works if you conform your movements to your fire plan instead of vice versa - e.g. get B company ready to clear those woods by turn 10, right behind the barrage scheduled to hit the woods starting that minute. Historically, the Russians made extensive use of such planned fires, particularly for higher level and larger caliber artillery types. 0 Quote Link to comment Share on other sites More sharing options...
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