Avatar Posted March 19, 2005 Share Posted March 19, 2005 Okay folks, this is going to be a match for TV. Hellraiser (aka cosmin) is gonna try and take the title for himself. Since I'm #1 ISCL, we all know how impossible that task is for him! In any case, bid is 245, I'm Allies. No AA, std rulez. Turn 1: - Cos gets Pol Brk - Ireland not DoWed - Fr Fleet not disbanded Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 denmark was dowed in turn 1 as well uk transports near the danish coast LC falls - army, tank, 2AF the third AF hits the transport and 1 UK carrier intercepts warsaw taken but Poland doesn't surrender Link to comment Share on other sites More sharing options...
Avatar Posted March 19, 2005 Author Share Posted March 19, 2005 Turn 2: - LC falls to Axis, Carrier + transport spotted off Denmark. Transport attacked by AF, carrier intercepts. - Poland lives on, Konigsberg captured - Corps on elbow hex destroyed, 2 transports show up on west coast of denmark, ready to take anything left over. - Subs not found yet - 2 BB's attack german corp attacking copenhagen. Counter attacks expected. Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 poland and LC captured transports under LW attack Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 turn 4 allies use the carrier in london port for air intercepts and ground attacks RAF (most probably unsupported - high no of corps produced) interferes as well germany finishes redeployment for the invasion of france 1 french corps killed this turn Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 allies destroy a tank using massive ground/air (carriers) forces In retaliation, LW sinks a carrier...the second carrier couldn't intercept due to low str. 1 french cruiser killed 1 french corps killed cannuck army badly mauled counters aimed at the second tank expected Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 germans lose the second tank the price paid by the allies was their second carrier german navy interferes near LC and sinks an UK BB on the ground, 2 french corps killed, 1 fr army reduced to 4 ... not much It seems allies will commit almost everything to try to stop the axis in france Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 another bb gets sunk a german army gets killed LW concentrated its efforts in hitting the RN let's play a different game, shall we? Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 german baltic sub killed (1 cruiser suffered the same fate some turns ago) another BB gets sunk, another reduced to rubble french BB reduced to 2 minor attaks on the ground Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 another army gets killed...germany has only 3 armies now RN is quite damaged RAF, operating from London area (2 pieces) quite damaged as well...the third carrier intercepted this turn Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 allies go on a surprise march and capture the german mine germans kill the corps as well as another french one germans have 2 hexes in france now...but very few ground troops and it is june Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 another 2 uk ships destroyed Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 i left myself open, leaving an army protecting the hex near brussels at str 5 allies go berzerk committing everything to attack it and capture brussels, killing an AF in the process... due to this mistake, i will have to concede the game i think...grrr, sh*t happens we'll play a few more turns though Link to comment Share on other sites More sharing options...
hellraiser Posted March 19, 2005 Share Posted March 19, 2005 game over, avatar wins I was way too careless with the ground forces and relied to much on HQ support but good combat rolls of allies were more than a match i wanted to try a heavy sub strat combined with only norway and sweden DOWs...maybe next time seems competitive game play is not for me anymore Link to comment Share on other sites More sharing options...
Avatar Posted March 19, 2005 Author Share Posted March 19, 2005 So typically me, posting at the beginning and now at the end. Hell's only fault was putting high value pieces in the elbow hex. I bought extra armies, bought corps, and used the weak air (carriers + unsupported UK air) to pick off units with low str. That strat cost me 2 carriers, but it gained the time needed, and Axis simply couldn't put more soldiers in the line. Good game by Hell. Link to comment Share on other sites More sharing options...
Col. Gen. Guderian Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Avatar: Hell's only fault was putting high value pieces in the elbow hex.Is that the hex closest to Chatham port? I'm a pretty lousy player but even i wouldn't do that. So many times i have defeated the computer when it puts units into that hex, you can just pick it off with 4 battleships. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted March 29, 2005 Share Posted March 29, 2005 @Col --- Yeah, the "Elbow hex" is the one in the English Channel with 4-hex sides for Naval Bombardment. Link to comment Share on other sites More sharing options...
hellraiser Posted March 29, 2005 Share Posted March 29, 2005 it was not that hex avatar was talking about ... the hex in cause is the one left of brussels in which the troops there get hit by landings from uk Indeed it is a risky hex to put heavy pieces on , because when axis try to breakthru, they usually hit the hex northwest of ardennes thus using the hex near brussels for a second ground attack. If germans get unlucky and cannot breakthru, the piece put in the hex near brussels/elbow can be attacked twice via landings. If the germans breakthru, they will have two troops (one under another) and uk can land only 1 troop (the landed troops cannot land and move due to the second german unit) I pushed my luck anyway It's a bad ideea to fight Avatar's allies using risky stuff ... Avatar is going berzerk in France usually and will commit everything to try to stop axis in France. Moreover, he has sick dice rolls as well so the best strategy for axis vs avatar is to slow play the the nazis - Avatar hates long games But now I am even with avatar ... as Rambo was saying, I am finding myself again Link to comment Share on other sites More sharing options...
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