Jeff Heidman Posted October 16, 2002 Share Posted October 16, 2002 Hubert, would this be overly hard for a 1.06 patch? Have a check box labeled "Less random research" in the options screen. CHecking it would make research MUCH less random in nature. Rather than each point giving you a 5% chance per turn, have each point ADD 3% to the chance per turn, but you start at -10% So, I point in Heavy Tanks would give you these odds: 1: 0% (-7) 2: 0% (-4) 3: 0% (-1) 4: 2% 5: 5% 6: 8% . . . Make a max of 2 point sin any one subject, maybe even 1. One other suggestion: Make every 2 levels of "jet" research decrease the range of jets by 1. Right now the random effect of "Industrial Production" makes an IMMENSE difference in the game, but has a very large game to game deviation in odds. Berkut Link to comment Share on other sites More sharing options...
Yohan Posted October 17, 2002 Share Posted October 17, 2002 You have some good thoughts here Jeff. We play a "house rule" that you cannot go up more than the number of years played in any category (so in '40 nothing can be higher than 2, nothing higher than 4 in '43) for some play balance but things still get skewed. The other option is some type of catchup in a category (maybe double your %) if the other guy gets 2 ahead. Might be easier to implement. Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 17, 2002 Share Posted October 17, 2002 Intersting idea Jeff, I'm already looking into a research tweak for the post TCP/IP patch and I'll have more info on that later. Hubert Link to comment Share on other sites More sharing options...
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