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Optional non-random or less random research


Jeff Heidman

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Hubert, would this be overly hard for a 1.06 patch?

Have a check box labeled "Less random research" in the options screen. CHecking it would make research MUCH less random in nature.

Rather than each point giving you a 5% chance per turn, have each point ADD 3% to the chance per turn, but you start at -10% So, I point in Heavy Tanks would give you these odds:

1: 0% (-7)

2: 0% (-4)

3: 0% (-1)

4: 2%

5: 5%

6: 8%

.

.

.

Make a max of 2 point sin any one subject, maybe even 1.

One other suggestion: Make every 2 levels of "jet" research decrease the range of jets by 1.

Right now the random effect of "Industrial Production" makes an IMMENSE difference in the game, but has a very large game to game deviation in odds.

Berkut

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You have some good thoughts here Jeff. We play a "house rule" that you cannot go up more than the number of years played in any category (so in '40 nothing can be higher than 2, nothing higher than 4 in '43) for some play balance but things still get skewed.

The other option is some type of catchup in a category (maybe double your %) if the other guy gets 2 ahead. Might be easier to implement.

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