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UNIT TYPES


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Originally posted by Hubert Cater:

No plans for paratroopers at the moment, and the future versions/possibilities are not fully decided at just yet ;)

Hubert

Please, no paras - at this scale it just does not make sense.

The area secured (1 'hex') is massive, the amount of transport a/c required to move even an (SC scale) corps in one lift is huge and because of the timescale of the game such a unit would have between 1 week and 1 month before it could be counter attacked - on that basis, Market Garden would have been a roaring success.

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How would you simulate them at this scale?

I can think that you might treat them as an air unit that attacks, then turns into an infantry corps on the Target hex if the enemy is destroyed in one turn, or is returned to its base at strength 1 if the enemy is not destroyed.

Or you could rename an air unit as a parachute Corps - then you have an airborne assault capability - Paras have to be withdrawn or reinforced fairly quickly if they've been dropped in deep penetration (such as D-Day or Market Garden as opposed to fightign as "regular" infantry), so I reckon an airfleet attack with normal follow-up probably simulates their effect well enough.

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Originally posted by Mike:

How would you simulate them at this scale?

You need to take into account the fact that large chunks of your terrain are utterly unsuited to airdrops on the corp scale (even if you had enough airlift to do it) - what this means is that whilst in the game you put a corp in and it dominates a 50 mile area, in reality you will have a lot of widely seperated, poorly supplied, lightly armed troops with almost no offensive (and quite limited defensive)capability.
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