Kuniworth Posted September 20, 2002 Share Posted September 20, 2002 The ease with how you can create new armies and tank corps creates an interesting problem for the german player. Above all speed is essential for him and to reinforce will mean that two weeks up to two month will be lost just trying to refit. Instead most players buy new units to avoid makin the original units stop the advance and lose a turn or two, especially if there is a lot of empty space ahead. This is very common at the russian front. This is very unrealistic and a big problem. Link to comment Share on other sites More sharing options...
Kuniworth Posted September 20, 2002 Author Share Posted September 20, 2002 I would like this question to be connected with Sogards proposal of unit limitation. Link to comment Share on other sites More sharing options...
John DiFool Posted September 20, 2002 Share Posted September 20, 2002 I don't see the difference between reinforcing a unit (stationary for a turn) vs. building a new unit (stationary for a turn). Plus if scorched earth is on and you haven't taken very many cities, then your ability to build new units near the front will be very limited for the first 6-12 months or so. Plus there is the experience issue (green units even tanks tend to take it on the chin), and the cost issue (it's cheaper to rebuild from 1 to 10 than it is to build a whole new unit). I just don't see your point. :confused: John DiFool [ September 20, 2002, 02:04 PM: Message edited by: John DiFool ] Link to comment Share on other sites More sharing options...
Kuniworth Posted September 21, 2002 Author Share Posted September 21, 2002 The diffrence is that new units will alter the game to be very unrealistic. For example; 1 army strenght 10 can do 1 attack per turn. 5 army strenght 5 can do 5 attack per turn. 10 new airfleets create unrealistic havoc instead of you beeing careful with the 2 you have. So you are right in the perspective that when it comes to reinforcements in reality it´s not so big diffrence. But in the game it works not properly, it´s not realistic that the germans easy can get 5-10 airfleets when they in reallife had 3 for the whole Barbarossa campaign. Link to comment Share on other sites More sharing options...
J Wagner Posted September 21, 2002 Share Posted September 21, 2002 There is a difference between rebuilding a depleted unit and purchasing a new unit. A unit that attacks on turn one cannot attack on turn two if you decide to reinforce it. A unit purchased on turn one can attack on turn two. It's this leap frog approach that I think Kuniworth is referring to. The units that attacked in turn one will be reinforced in turn two, while the units you purchased in turn one will continue the attack in turn two. Attacking and reinforcing then are alternating between the units in order to keep the pressure on the enemy. The point about the limited ability to place units close to the front however does come into play however. Link to comment Share on other sites More sharing options...
DevilDog Posted September 22, 2002 Share Posted September 22, 2002 I don't see what the problem is. Sure you can attack with several depleted units, but they will do less damage to the enemy and be more likely to take higher damage themselves. Link to comment Share on other sites More sharing options...
Augustus Posted September 22, 2002 Share Posted September 22, 2002 Limiting unit purchases (for human player) is a good idea. Increasing unit purchases (for AI player) is a good idea. Not to take effect till January '43. Gotta' keep some balance in the game... a good player who chooses either Axis or Allied inevitably wins, regardless of what "what if" path is taken. One of "what if's" involved taking Syria (as the Axis player), then denying the Soviets their oil/mines in the Caucases...way too easy. I would have liked to see the Soviets throw 5-10 inf. units in that Southern theatre to counterattack my units... AI needs to increase purchases to counteract human player... Cheers Augustus Link to comment Share on other sites More sharing options...
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