MPK Posted January 4, 2005 Share Posted January 4, 2005 Hail Mighty Cerebromorphs! I am working on an operation (say, July 1941)in which tired, out-of-ammo,broken green Soviet troops attempt to retreat across a river and thus escape being put in the bag by advancing panzers and armored infantry. A small screening force of tankettes, armored cars and pioneers attempts to delay the germans, and buy time for the river crossing. My thought is that the vast bulk of the Soviet forces will be WEAKENED, on LOW ammo and TIRED in Battle #1 (with heavy casualties and some support weapons abandoned). Those that survive into Battle #2 will still be WEAKENED, but will have replacements and ammo, thus there is incentive to save them (they will fight better from the riverside town). The river runs at right angles to the axis of advance, and thus hopefully the 'borders' will be redrawn between battles in such a manner as to allow a gradual retreat to the river.... My questions (to anyone who might have the time/knowledge): (a) what should I set No-Man's Land to? ( would ASSAULT or STATIC be better? © what makes troops likely to surrender (in CM, that is)i.e how do I ensure that it is possible for the German player to use his superior mobility to bag Soviet infantry. I have never seen a mass surrender in CM, but maybe I'm just lucky. (d) if would be great if the crossing of the river was done by boat under Stuka attack... (e) most importantly, has somebody already done something similar? Your thoughts appreciated Matt 0 Quote Link to comment Share on other sites More sharing options...
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