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design question


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Alternatively one way to get around that is to start off with a weak defender and to schedule defender's reinforcement at say battle 3. this would give your attacker time to make it to say mid or past mid point of the map. Defender's reinforcement would then have to travel to meet the attacker's force. It makes for some interesting gameplay even against the AI. Versus a human opponent it'll be very challenging.

all best

Patrick

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If the whole map is visible from the beginning (like in static ops), then you can kinda do it. But triggering of reserves depends on who's attacker and who's defender, so you couldn't use them. Maybe frontline calculations would favour one side as well, dunno.

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