Henri Posted January 2, 2001 Share Posted January 2, 2001 This may be realistic or it may be a fluke,but an incident has me wondering about the accuracy of bazookas. I was moving four tanks - 2 Panthers, a PzIV and a Puma long a road; unknown to me, there was a bazooka unit in the woods on each side of the road both 90 m away. My tanks stopped, expecting to spot some enemies in front, and during the next minute, the bazookas killed all four tanks with their first four shots as the tanks returned ineffective fire. Now this seems a bit unrealistic to me -bazookas were not very accurate weapons. What is the probability of a crack bazooka getting a kill at 90 m? Let us say it is 50%; this would mean that the probability of getting 4 hits in a row is only 1 chance in 16. If the probability is 80%, the probabiity is 41%, but I doubt that the probability could be so high.The Puma in particular is not a very big target from 90 m away, especially when the bazooka is being shot at... Was I just unlucky or is the probability of bazooka hits too high? My opponent said that the bazookas were crack units. Henri Link to comment Share on other sites More sharing options...
Jarmo Posted January 2, 2001 Share Posted January 2, 2001 You were damn unlucky. I doubt the hit chance was more than 40% Link to comment Share on other sites More sharing options...
Guest Germanboy Posted January 2, 2001 Share Posted January 2, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Henri: My opponent said that the bazookas were crack units. <HR></BLOCKQUOTE> There's your answer. Crack AT teams are deadly. Using a lot of crack units is a wee bit unrealistic, since these would be extremely competent soldiers (i.e. the ones most likely to get into a scrap and get killed in it) and there were very few of these around. ------------------ Andreas Der Kessel Home of „Die Sturmgruppe“; Scenario Design Group for Combat Mission. Link to comment Share on other sites More sharing options...
Grobdeutschland Posted January 2, 2001 Share Posted January 2, 2001 In a PBEM game using ver. 1.24 I had a tank Killed by a GREEN zook team...199 meters AWAY & on it's 1st SHOT!! Needless to say, I'm still in therapy I wonder if there is a bug? Anybody wish to test this b/c I'm too lasy to do it ------------------ "Far better it is To dare mighty things... Then to take rank with Those poor, timid spirits Who know neither Victory nor defeat." Theodore Roosevelt 1899 Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted January 2, 2001 Share Posted January 2, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Grobdeutschland: In a PBEM game using ver. 1.24 I had a tank Killed by a GREEN zook team...199 meters AWAY & on it's 1st SHOT!! Needless to say, I'm still in therapy <HR></BLOCKQUOTE> Oooh dear, this sort of incident could take months to get over, even with the best psychotherapists and drugs in the business. I'll pray for you to get over this episode as soon as is humanly possible. Regards Jim R. Link to comment Share on other sites More sharing options...
coralsaw Posted January 2, 2001 Share Posted January 2, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Henri: My tanks stopped, expecting to spot some enemies in front, and during the next minute, the bazookas killed all four tanks with their first four shots as the tanks returned ineffective fire. <HR></BLOCKQUOTE> Well, I was the lucky bastard (sorry Henri), so here's my side of the story. - The zooks were indeed crack, and they must have fired 3 or possibly 4 rounds each (fairly sure) in that turn, once they unhid from the woods. - The shots were dead flank, on (almost) stationary targets. - All targets were very close together. - The first shot killed a Panther, then another Panther was first immobilised before been killed. The Puma and the Stug (I believe) got killed right at the end of the round. I would say that it maybe the ROF of the zooks is too high. The targets though were fairly close together and stationary, so probably a good chance of been killed. Also, Andreas, I agree that too many crack units are unrealistic, but it was a canned scen, so no choice there. ------------------ ...or somefink. [This message has been edited by coralsaw (edited 01-02-2001).] Link to comment Share on other sites More sharing options...
Guest Germanboy Posted January 2, 2001 Share Posted January 2, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by coralsaw: Also, Andreas, I agree that too many crack units are unrealistic, but it was a canned scen, so no choice there. <HR></BLOCKQUOTE> Was not meant to accuse you of gameyness. I do that myself from time to time, and it is no sure-fire way to score in any event. I saw an elite yook team miss a Hetzer 6 times at 75m in one game. ------------------ Andreas Der Kessel Home of „Die Sturmgruppe“; Scenario Design Group for Combat Mission. Link to comment Share on other sites More sharing options...
Polar Posted January 2, 2001 Share Posted January 2, 2001 And that, as Paul Harvey says, is the rest of the story. 2 crack crews, 4 shots each at stationary targets in hitting in the rear? It doesn't sound so absurdly lucky anymore. Yeah, the ROF may be a bit high... heck, those guys were probably bobin' up and down out of those foxholes like wacka-moles! ;^) But hey, where were those infantry scouring the woods ahead of the column? Doesn't sound like it is ALL the games fault! ;^) Joe ------------------ "I had no shoes and I cried, then I met a man who had no socks." - Fred Mertz Link to comment Share on other sites More sharing options...
Jeff Duquette Posted January 2, 2001 Share Posted January 2, 2001 The last thread got closed. Here it is for those that give a Sh*#t. General data on the M1a1 and M9: Range: Point Targets 50 to 300 yards Range: Area Targets 300 to 50 yards Sights: The front and rear sights are mounted on the left side and are 20 7/8 inches apart. The front sight consists of three studs representing ranges of 100, 200 and 300 yards. The rear sight is a peep sight. Gunner must estimate intermediate ranges or ranges in excess of 300 yards, as well as estimate windage and lead. Muzzle velocity is 265 ft/sec. Large arc on trajectory beyond even 200 yrds The weapon has a relatively low rate of fire; it has a distinctive flash on discharge, tending to disclose the firing position; and when fired at point targets beyond 300 yards range it is comparatively inaccurate. Its accuracy when firing at moving targets decrease as range increases. Can be fired from prone, kneeling, sitting and standing positions. Recommended Training consisted of extensive practice round firing at both stationary and moving tank sized targets between ranges of 100 to 300 yards. Link to comment Share on other sites More sharing options...
Henri Posted January 2, 2001 Author Share Posted January 2, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Polar: But hey, where were those infantry scouring the woods ahead of the column? Doesn't sound like it is ALL the games fault! ;^) <HR></BLOCKQUOTE> As it happens, in this canned scenario, the Germans don't have a single infantry unit. When I have a choice, I usually send infantry ahead of the tanks. Henri Henri Link to comment Share on other sites More sharing options...
Grobdeutschland Posted January 2, 2001 Share Posted January 2, 2001 Thanks, Jim R. It's nice to know people care, sniff, sniff... Link to comment Share on other sites More sharing options...
coralsaw Posted January 3, 2001 Share Posted January 3, 2001 Henri did indeed not have any infantry. He is a good player and a good sportsman, I never intended to imply I am a better player than him. I am happy though he got the short end of the stick this time, hehe! ------------------ ...or somefink. Link to comment Share on other sites More sharing options...
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