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Critical CM2 feature


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We'll I usually play the Brits. All you have to do with them is stop for tea & fags every 1/2 hour and they just keep right on going.

Similarly with the Yanks - a couple of rousing choruses of "God Bless America" and you're away.

Can't figure out how to motivate the squareheads.

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OK, if you can send German CM1 troops to CM2 front when they run away or panic too much, I'd like to demand something similar to the Soviets.

You must be able to send to Siberia badly performing commanders in an important peanut and cabbagge plantation mission. Or as tooth pick recovers. Or somefink like this.

Game balance, you know... game balance.... :D

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> You must be able to send to Siberia badly

> performing commanders in an important

> peanut and cabbagge plantation mission. Or

> as tooth pick recovers. Or somefink like

> this.

Never happened. The choice was demotion, shtrafbat (penal batallion) or death.

Germans considered the whole eastern front a penal batallion.

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