Patrocles Posted October 20, 2003 Share Posted October 20, 2003 I'm having a go at designing battles for CMBB. When I reduce the width of a map it always deletes from the "east" portion. Is there anyway to delete the "west" portion instead of the "east." I looked through the manual but the answer escapes this daft bloke! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 20, 2003 Share Posted October 20, 2003 Page 162 of the CMBB manual - SHIFT is the key Martin 0 Quote Link to comment Share on other sites More sharing options...
Patrocles Posted October 20, 2003 Author Share Posted October 20, 2003 Page 162 of the CMBB manual - SHIFT is the key Martin KEWL! Man, didn't even see that! Did I tell you i'm a daft bloke?...oh yes, I did tell you! [ October 20, 2003, 04:32 PM: Message edited by: Patrocles ] 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted October 21, 2003 Share Posted October 21, 2003 Hi Patrocles, If you need some beta testers for your scenarios, your more than welcomed to upload them to The Proving Grounds (link in sig below). We have about 100 scenarios now in various stages of beta testing, all with feedback for the author or are currently being played by one or more of the 456 members of the site. Once you upload your scenario(s), a discussion area devoted just to your scenario will be set up so that us playtesters can go over AAR's and ask questions of you or give comments. Hope to see you there! 0 Quote Link to comment Share on other sites More sharing options...
Patrocles Posted October 21, 2003 Author Share Posted October 21, 2003 Originally posted by GJK: Hi Patrocles, If you need some beta testers for your scenarios, your more than welcomed to upload them to The Proving Grounds (link in sig below). We have about 100 scenarios now in various stages of beta testing, all with feedback for the author or are currently being played by one or more of the 456 members of the site. Once you upload your scenario(s), a discussion area devoted just to your scenario will be set up so that us playtesters can go over AAR's and ask questions of you or give comments. Hope to see you there! The Proving Grounds sounds Amazing and intimidating! I'll drop them off as soon as I think they are done! Thanks for the info. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted October 21, 2003 Share Posted October 21, 2003 Hey Patrocles The point of The Proving Grounds is to have people test the new scenario's and give you feedback. It works rather well. Plus there is an ongoing discussion area for each scenario so the designer can chat with the playtester's and get questions etc. answered... So even if its not ready, this site will help you make it that way.. Trust me I have created a few Bombs Regards FredRocker 0 Quote Link to comment Share on other sites More sharing options...
GJK Posted October 21, 2003 Share Posted October 21, 2003 Originally posted by Fredrock1957: Hey Patrocles The point of The Proving Grounds is to have people test the new scenario's and give you feedback. It works rather well. Plus there is an ongoing discussion area for each scenario so the designer can chat with the playtester's and get questions etc. answered... So even if its not ready, this site will help you make it that way.. Trust me I have created a few Bombs Regards FredRocker Freddy, you are da bomb! Edit: about bombed this post... [ October 20, 2003, 09:13 PM: Message edited by: GJK ] 0 Quote Link to comment Share on other sites More sharing options...
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