CMplayer Posted February 3, 2001 Share Posted February 3, 2001 I'm interested in learning about practical recon, within the context of the CM engine. So I have been playing some quick battles against the AI where I take fast motorized forces and simply try to locate and identify as much of the enemy as possibly. Of course I then have to set my own personal victory conditions and not worry about what the after action screen says. Basically, I try to compile a list of the enemy forces, in as much detail as possible, as well as mark the locations of defensive positions, guns, etc. After the battle, I go through the map and compare my list to what the enemy actually had, to see how well I succeeded. What I'm curious about is the 'real life' value of the tradeoff between intelligence and casualaties. In order to find out what is there, I have to 'make contact' and hold it for a while, and my guys don't come out unscathed. What scale of losses is acceptable for succesful recon? In particular I'm wondering if I should weight the value of my vehicles (halftracks and Armoured cars) more heavily than their QB point value. Here's a more specific description of such an operation. An 'attack' in relatively covered terrain where as the attacker I take a crack motorized platoon of rifles (in halftracks) a FO and and armoured car with some punch. The defenders are not of high quality but they have a 100% or so force bonus, to keep me on my toes, give me lots to do, and encourage me to break off, when the time comes. They might very well have armor, which is yikes for my vehicles, but important to discover. Should I be doing everything in my power to prevent my HT's from getting knocked out? (which would mean dismounting and advancing on foot) Is an even trade in casualties favourable or unfavourable for me, if this was a recon operation? How can I balance the value of identified enemy troops against the value of my losses? 1-1, 2-1 etc? Should vehicles and guns be weighted more heavily? If I overcome FOW and identify infantry to the point of distinquishing type of unit and/experience level how much more valuable is that, etc? I guess my question is pretty clear now even if I'm formualting it a bit fuzzily. I'm curious about whatever ideas people might have about these issues. I've found that playing this way has forced my to try out new tactics, so it has been quite a learning experience. It's not enough for my units to be crack, I have to squeeze the most out of them with my understanding of the game engine. But since I don't know what level of skill is reasonable to expect in 'real life' WWII, I'm having trouble evaluating my performance. (I tend to end up with about 80% knowledge, a lot of body bags, and half my survivors having to walk home. I think maybe I close range too much for recon, but in the wooded terrain it's hard to do anything else) thx for any help, regards, --Rett Link to comment Share on other sites More sharing options...
CMplayer Posted February 6, 2001 Author Share Posted February 6, 2001 I'm bumping my question of a few days ago since a similar discussion has come up on another thread. Hope someone has some input on my question. --Rett Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 6, 2001 Share Posted February 6, 2001 The rulebook for Cresendo of Doom reprinted what they called "an old Army saying" - A good scout is a dead scout. Discuss! I am glad I'm not the only one who has resorted to "personal" victory conditions in scenario design. I like your concept - if you want to try it out vs a human opponent via PBEM, I am game - I'll take whatever side/nationality you wish. ------------------ EDIT - In actual matter of fact, I would prefer to defend - would be an interesting challenge trying to push back an "attacker" without revealing what I am pushing you away with! http://wargames.freehosting.net/cmbits.htm [This message has been edited by Michael Dorosh (edited 02-06-2001).] Link to comment Share on other sites More sharing options...
Recommended Posts