HomerSimpson Posted January 16, 2001 Share Posted January 16, 2001 For someone to purchase Super Pershings, and 14" naval guns in the same pbem. IIRC these are not avalible at the same time. Could it be done in the Scenario Editor. Just kinda suspicous of a pbem game I'm playing. Thanks, Homer Link to comment Share on other sites More sharing options...
Dittohead Posted January 16, 2001 Share Posted January 16, 2001 Yes, anything is posssible with the editor. Why you little......... Link to comment Share on other sites More sharing options...
Fan Posted January 16, 2001 Share Posted January 16, 2001 Did they give you big arty and some Tigers or KTs? If not, it sounds like you're playing against a real winner. Link to comment Share on other sites More sharing options...
HomerSimpson Posted January 16, 2001 Author Share Posted January 16, 2001 No I bought my own that's why I was wondering if it's possible? Could they purchase there stuff and still play the game as PBEM? Send it to me and I make my purchase's. I'm also not sure it's 14 naval guns. I'm just suspicous. Mmmmmmmmmm....Super..Pershings.... Link to comment Share on other sites More sharing options...
Fan Posted January 17, 2001 Share Posted January 17, 2001 You'd know if it was 14" guns. They make a hole big enough to fit a rifle company in. Well, almost. And what time frame does the interface say? [This message has been edited by Fan (edited 01-16-2001).] Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 17, 2001 Share Posted January 17, 2001 The reasoning behind this is that by the time the Pershing was available for ground combat in Europe, the US Army was nowhere near the coast! There were, however isolated ports on the Channel coast that held out until May 1945 - a fictional scenario might involve an effort to reduce one of these ports. In real life, the Allies simply "masked" the ports with friendly troops and carried on towards Germany. The German garrisons were too happy to sit in peace for the rest of the war, and the Allies didn't see the point in getting a bunch of troops killed for very little gain. They needed the ports desperately (hence the vicious fighting after the fall of Antwerp to clear the Scheldt estuary) but I guess they realized the Germans would just blow up the ports if they tried to take them. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fan: You'd know if it was 14" guns. They make a hole big enough to fit a rifle company in. Well, almost. And what time frame does the interface say? [This message has been edited by Fan (edited 01-16-2001).]<HR></BLOCKQUOTE> Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted January 17, 2001 Share Posted January 17, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael Dorosh: They needed the ports desperately (hence the vicious fighting after the fall of Antwerp to clear the Scheldt estuary) but I guess they realized the Germans would just blow up the ports if they tried to take them.<HR></BLOCKQUOTE> The desireability of any particular port depended on several factors. One was the volume of materiel it could handle. Another was whether or not it was tied in to the transport system so that supplies could be readily moved from there to the front. This includes its proximity to the front. This latter was a deciding factor in not trying too hard to take the French Atlantic ports. They were just to far from the front to be worth the cost of taking them. Antwerp, on the other hand, was a major prize. It could ideally handle almost as much tonnage as the the rest of the ports on that immediate part of the continent taken together, it was close to the front, and had excellent transport connections. Michael [This message has been edited by Michael emrys (edited 01-16-2001).] Link to comment Share on other sites More sharing options...
HomerSimpson Posted January 17, 2001 Author Share Posted January 17, 2001 Fan: The time is Feb 45. Or the latest possibly date in the game. Thanks for the repiles. Link to comment Share on other sites More sharing options...
Slapdragon Posted January 17, 2001 Share Posted January 17, 2001 In a standard QB you cannot get both a Super Pershing and a 14 incher, and you would have to be an idiot to want them anyway. Sure, a 14" shell down the gullet is a really bad day for the defense. But that one two person little unit is worth 700 points plus, and if it bumps into an MG 42 early in the game you are hosed. All offense and no defense. The Supers are over priced for what they do. Lots of the better US tanks are that way -- just look at the price of the E* and the Panther -- the E8 is more expensive but the Panther is a better tank. (The E8 gets it higher expense I suspect from the .50 cal). With the Super Pershing, you are better off getting an M36 and an M4A3 for the same bucks (good against armour and infantry) or a pair of M36 and work them together (the amor hunters option.) You are probably not facing 14 inch guns anyway, he probably spent the moola on an 8 inch, which is pretty hefty and really blows apart a defense, assuming you have some vantage point from which to target it. Link to comment Share on other sites More sharing options...
Ksak Posted January 17, 2001 Share Posted January 17, 2001 How long does it take to get a 14" fire mission on the map? Would be interesting to watch if you are the Ami. Link to comment Share on other sites More sharing options...
Olle Petersson Posted January 22, 2001 Share Posted January 22, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Ksak: How long does it take to get a 14" fire mission on the map?<HR></BLOCKQUOTE>Depends on the quality of the spotter and if there's a TRP in use. An elite spotter gets them to a target within LOS at about 1 minute. Add another minute if the target is out of sight or the spotter is veteran or regular. With a TRP the time is about 35sec. The spotting round(s) might do the job themselves. Reloading takes a few minutes, so there's plenty of time to change target between each salvoe. To get both 14" guns and Pershings in a battle, you have to get into the editor and fiddle with the date setting. Set it at June '44 and get the guns, then change it to April '45 to get the Pershing, then change it to whenever you want the battle to happen... Cheers Olle ------------------ Strategy is the art of avoiding a fair fight... Link to comment Share on other sites More sharing options...
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