Sardaukar Posted March 26, 2003 Share Posted March 26, 2003 I made a solitaire campaign rules for CMBO (inspired by Biltong's Campaign Rules for CMBB, but quite totally different). It's loosely based on old tabletop solitaire wargame called "Patton's Best" where player is commander of Sherman tank fighting his way from Normandy to Germany as tanker for 10th armored Division. Now you have chance to try same in CMBO. Alpha 2-version can be downloaded from: http://members.surfeu.fi/sardaukar/SarCampRTF.rtf as .rtf text file All comments and suggestions are welcome ! Cheers, M.S. 0 Quote Link to comment Share on other sites More sharing options...
Dandelion Posted March 27, 2003 Share Posted March 27, 2003 Interesting, So interesting in fact, I might get going on a German counterpart, and send it to you for comments. I am thinking: basis perhaps 9th SS or 12th SS, would need to be a bit shorter as these divisions had away-time from the western front. Thought, rather than suggestion: if this is to follow the destinies of a tanker crew (Commander), I rather get the wish to "fight it out" using only level 1 and 2 view. But I can't really, on a medium or large map. So I was pondering. Shouldn't the maps be a lot smaller and the clashes too? And what does Sardaukar mean? All the best Dandelion 0 Quote Link to comment Share on other sites More sharing options...
klapton Posted March 27, 2003 Share Posted March 27, 2003 Interesting indeed, but I'm not sure the Americans can have conscript units. 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted March 27, 2003 Author Share Posted March 27, 2003 Originally posted by Dandelion: Interesting, So interesting in fact, I might get going on a German counterpart, and send it to you for comments. I am thinking: basis perhaps 9th SS or 12th SS, would need to be a bit shorter as these divisions had away-time from the western front. Thought, rather than suggestion: if this is to follow the destinies of a tanker crew (Commander), I rather get the wish to "fight it out" using only level 1 and 2 view. But I can't really, on a medium or large map. So I was pondering. Shouldn't the maps be a lot smaller and the clashes too? And what does Sardaukar mean? All the best Dandelion Well, my idea is not to restrict really the forces available, but player tracks only his tank among several through battles. Single tanks were rarely seeing action alon, but usually as part of larger unit and task force. About restricting game to views 1 or 2, I wouldn't do that, since it makes managing task force bit hard. And since force sizes are actually same compared to normal QB, map sizes are too. German side version is very good idea. It was easy to make American 10th AD campaign, since tabletop solitaire game "Patton's Best" have daily combat calendar describing action from July 27th to April 18th. If there would be even generic record of battles for German side, it'd be easy to make similar rules for Germans. Due to game engine QB generator limitations, modelling/tracking larger forces by individual tank/squad is quite hard. I plan to make similar rules for CMBB that would track single tank commander rising to command platoon, company etc...if staying alive. Maybe something modelling careers of Wittman, Carius, etc. In CMBB it's easy to edit individual tanks/squads since one can import them to QB from saved game. It is really good feature that allows "dynamic" campaign a la Biltong's Campaign Rules. Maybe modelling tank battles of Heavy Tank Companies (Tigers) of SS and Wehrmacht on west is also a viable idea. Sardaukars were Imperial elite soldiers in scifi Book Dune, written by Frank Herbert Cheers, M.S. 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted March 27, 2003 Author Share Posted March 27, 2003 Originally posted by klapton: Interesting indeed, but I'm not sure the Americans can have conscript units. Have to check that one , this is still alpha version anyway Edit: at least game engine allows it...so I don't see any problem with that. If it's totally realistic, that can be debated Cheers, M.S. [ March 27, 2003, 11:59 AM: Message edited by: Sardaukar ] 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted April 3, 2003 Author Share Posted April 3, 2003 *bump* 0 Quote Link to comment Share on other sites More sharing options...
Redrobin Posted April 8, 2003 Share Posted April 8, 2003 Sardaukar I have just started your armour campaign. One question so far is the force size always between 1000 - 1500 points? BTW nice idea see how far we get. 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted April 8, 2003 Author Share Posted April 8, 2003 You can adjust points freely, if you wish. 1000-1500 is just a suggestion. Cheers, M.S. 0 Quote Link to comment Share on other sites More sharing options...
Redrobin Posted April 10, 2003 Share Posted April 10, 2003 Sardaukar Can not find any ref to this paragraph regarding the obvious penalties should this occur. :confused: Campaign continues as long as even single crew member survives, but it can have adverse effect on experience level of your crew (and due engine limitations, your overall force quality). How are experiance points reduced if you suffer crew casualties? 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted April 13, 2003 Author Share Posted April 13, 2003 This is only second alpha version All stuff I'm planning into it are not yet implemented. I'm thinking about severe penalties for quality if getting more than 2 casualties in crew, but I have to try to fit it into game system. Cheers, M.S. 0 Quote Link to comment Share on other sites More sharing options...
Sardaukar Posted April 23, 2003 Author Share Posted April 23, 2003 *bump* 0 Quote Link to comment Share on other sites More sharing options...
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