CMplayer Posted July 2, 2001 Share Posted July 2, 2001 Should I be unhiding HQ's so that their combat or morale bonuses take full effect. Also, if an HQ is pinned or otherwise rattled, does it continue exerting those bonuses? thx, --Rett Link to comment Share on other sites More sharing options...
jgdpzr Posted July 2, 2001 Share Posted July 2, 2001 Hiding has no bearing on the HQ's ability to impart bonuses and exert C&C. If an HQ is panicked, routed, or broken, it loses C&C capabilities, and of course bonuses. You can tell this when it is in such a state as the command lines will be black. Link to comment Share on other sites More sharing options...
CMplayer Posted July 2, 2001 Author Share Posted July 2, 2001 thanks for the answer! Link to comment Share on other sites More sharing options...
CombinedArms Posted July 3, 2001 Share Posted July 3, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by jgdpzr: Hiding has no bearing on the HQ's ability to impart bonuses and exert C&C. If an HQ is panicked, routed, or broken, it loses C&C capabilities, and of course bonuses. You can tell this when it is in such a state as the command lines will be black.<HR></BLOCKQUOTE> With this in mind, it can be a good idea to give the HIDE command to HQs in defensive situations. The loss of firepower is relatively trivial and you avoid or minimize casualties to a critical unit, esp. since if the HQ avoids casualities it probably won't break or panic, thus allowing you to keep your other troops in command. This in general corresponds to the reality of the command post directing the battle from comparatively better cover. Nothing, of course, protects you from artillery. Link to comment Share on other sites More sharing options...
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