Capitalistdoginchina Posted December 11, 2001 Share Posted December 11, 2001 I am playtesting a new scenario i am designing where the German attacker must clear some mines before the assault guns can get through to the main objective. There are various minefields in the vicinity and the Pioneers take out AP/AT minefields as normal with satchel charges once they are discovered - but the daisy chain mines just vanish without any Satchel Charges being thrown! I have watched this happen 3 times now - does anyone know if this is normal? The Pioneers are sitting close to the Daisy Chain mines on the road, but none of them throw any satchel charges at them, half-way through the movie turn they vanish from the road. I would appreciate any feedback or experiences others have made. CDIC Link to comment Share on other sites More sharing options...
109 Gustav Posted December 11, 2001 Share Posted December 11, 2001 Engineers can clear daisy chain mines without satchels. The mines are just laid on the road, not bauried, so it's a bit safer to handle them. They are meant to simulate a minefield laid in a hurry. [ 12-10-2001: Message edited by: 109 Gustav ]</p> Link to comment Share on other sites More sharing options...
Capitalistdoginchina Posted December 11, 2001 Author Share Posted December 11, 2001 109 Gustav, Thanks for the early response - i knew Daisy Chains were easily removed in Real Life, but was not sure if this is how it was modelled in CM. Cheers CDIC Link to comment Share on other sites More sharing options...
jgdpzr Posted December 11, 2001 Share Posted December 11, 2001 I could well be wrong, but it seems I remember that even regular infantry can clear daisy chain mines. Anyone know for sure? Link to comment Share on other sites More sharing options...
kipanderson Posted December 12, 2001 Share Posted December 12, 2001 Terry, hi, I had a similar problem just the other day. I was playing Andreas, Germanboy, in only my second TCP game, when I discovered Andreas had mines blocking a road. Conditions were wet, and heavy armour could not leave the road without the near certainly of bogging. Not having any experience in the use of/clearing mines, I concluded wrongly that they could not be cleared from the road. I considered my armours’ path blocked. However, out of coincidence I did leave a pioneer unit near the mines. Late in the game I noticed the mine symbol had gone and when I moved my armour through mines attacked none. The pioneers, simply by being near the mines, daisy chain mines, had cleared them during some turn without me noticing. I realised this far too late, suffered 79 causalities to Andreas 28, not a good show. Next time I will know better how to deal with mines. PS. Another thing I discovered, ludicrously late, given that I was in on CM from its start, is that live TCP CM is the most fun of all, in my view. If CM against the AI scores 100 for fun, played PBEM I would give it 125, but live TCP I would give 200 for fun. All the best, Kip. Link to comment Share on other sites More sharing options...
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