Lou2000 Posted May 3, 2003 Share Posted May 3, 2003 Just asking some general feedback (good or bad) on a map I'm making.... River Valley Its a small farming community with manor house situated at one end of a river valley. Not really 'Russian' terrain but more suited to late war ..... Hoping to make is suitable for a mech attack/defend. Its still a work in progress and there is more to do, especially at the attackers end of the map. Its my first attempt at a map and I'd be interested in a few ideas on how to improve it !! Anybody know if CMBB maps will import into the CMAK editor ???? As I was making it i thought it may be better re-worked as an Italian map ! Thanks 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted May 3, 2003 Share Posted May 3, 2003 Looks good, very eastern Germany-Poland. 0 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted May 3, 2003 Share Posted May 3, 2003 Concur, good job Lou. No criticism , watch the amount of "physical" challenge the map might present to an attacker. Soft ground/ rough areas really cut down on offensive options. Spotters on the attacking side shouldn't , as a rule be spoon fed with primo spotting locations up front. Arty Spotters give the player a more realistic feel when they have to "work" a little for their kills. You have roads that demonstrate some realistic connectivity (which is a MUST IMHO). Roads that meander over terrain that would make an Engineer puke is a recurring issue in so many maps I have seen...... 0 Quote Link to comment Share on other sites More sharing options...
Lou2000 Posted May 4, 2003 Author Share Posted May 4, 2003 Thanks for the feedback gents Still some work to do at the attackers end and along the river banks. Then just tidy up the rough edges and that should be about it.... Unless anybody else has something to add ? 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted May 4, 2003 Share Posted May 4, 2003 Looks good, I agree with Brigadier about the roads. 0 Quote Link to comment Share on other sites More sharing options...
KanaljeFätter Posted May 5, 2003 Share Posted May 5, 2003 I agree, it looks very promising :eek: .. not to criticize, but for a mech attack, perhaps cut the rough terrain slightly, as Brigadier suggested? vehicles can struggle against inf if there is a lot of ambush sites etc.. this could also be a strength though . And this map could look real good as a Northern Italy map as well (perhaps with slight modifications, but nothing big). Looks very promising indeed (NOTHING like a QB ), looking forward to playing it 0 Quote Link to comment Share on other sites More sharing options...
Lou2000 Posted May 7, 2003 Author Share Posted May 7, 2003 Thanks again for feedback. I've altered some of the terrain to allow the attacker some alternate approaches to the village for infantry. I'm considering extending the map behind the village as there is a particular type of scenario that I want to try create. (first map + first scenario). I'm hoping to plan it so the defender has a small amount of troops in the village at the start of turn 1. The bulk of the defenders forces will be a little way behind the village as I want to force the defender to move his units into town and establish a more 'hasty defence'. Putting guns, troops etc into position once the game is running rather than viewing every possible LOS during the setup phase. Obviously I'll need to slow down the attacker, so I'm considering a small recce force moving up the valley ... maybe meeting a split squad of defenders near one of the bridges or being harrassed by a couple of sharpshooters. Then the main attacking force turns up as reinforcements. Anybody played this type of battle before ? I've played quite a few attack/defend scenarios and as defender I have almost always checked every single LOS during the setup to find the best positions, then there is usually little to do in the first few turns apart from wait for the attacker to show him self. Again ..... any feedback would be welcome... I've never played a scenario as the defender where I have had to tow my guns into position and mount a defence with the game running ... Would this scenario work ? Any suggestion on force size or units ... I'm planning on having the Axis as defender ... late war facing the Russian advance into eastern europe. As for Italy .... its my plan to import this into CMAK if it is possible and rework it as central/northern Italian map. Thanks 0 Quote Link to comment Share on other sites More sharing options...
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