massimorocca Posted June 19, 2001 Share Posted June 19, 2001 I've seen a question about that in the new "more answer" but it was quickly submerged. The problem isn't limited to the "rare" T28 but how BTS think to resolve this problem for the Grant/Lee, M11/39 and CharB1 bis that are crucial for the next step in Desert and Early battles?(Grant/Lee also lend and lease in Russia IIRC) Massimo Link to comment Share on other sites More sharing options...
Xavier Posted June 19, 2001 Share Posted June 19, 2001 I read somewhere the actual game engine can't modelize multi-turreted tanks... I think this will be solved after the re-writing of the engine (CM Beyond CM2 ) Link to comment Share on other sites More sharing options...
Tero Posted June 19, 2001 Share Posted June 19, 2001 >I read somewhere the actual game engine >can't modelize multi-turreted tanks... I >think this will be solved after the >re-writing of the engine (CM Beyond CM2 ) One way would simply be to place a gun in place of the hull MG. That would work for the early Churchill models at least. Link to comment Share on other sites More sharing options...
Wolfe Posted June 19, 2001 Share Posted June 19, 2001 In a previous thread, Steve did say that they will have to work hard on getting multi-turreted vehicles funtioning correctly for CM3, but that such vehicles won't be in CM2 because of the difficulty in coding. But since then, he's softened a bit and said that they would try to see if they could get the M3 Lee and T28 into CM2 via some sort of coding magic. Hopefully they can. No T35, though. It was too rare. And probably would be too complicated since it has so many turrets. - Chris Link to comment Share on other sites More sharing options...
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