Mark Gallear Posted February 18, 2003 Share Posted February 18, 2003 Can anybody tell me what the effect of putting two different coloured set-up regions used to limit the player’s troops to distinct regions of the map in an operation are for subsequent games. Does the pattern continue into the following games or will it revert to the main colour- giving a free choice? I.E. 60% green and 40% black zone in game 1, same again game 2 or 100% green. Is there a way to effect this? I have a very long operations map do I have to put the defenders set-up zone right across the map or will just the area for the first map do – assuming the set-up zone will be pushed back into the next map area? How is length of a map for one particular battle calculated on a long “attack” operations map – is the map divided up equally by the number of games in the operation? There was a choice of reinforcement on map in the pull down menu – how does that work exactly? Sorry didn’t explain what I meant very well at all. 0 Quote Link to comment Share on other sites More sharing options...
Franko Posted February 18, 2003 Share Posted February 18, 2003 1. NO effect on subsequent games (in fact, different color map zones are disregarded after Game 1). 2. The map "shifts" varying degrees based on your progress, its not divided into "hard and fast" segments. 3. The "reinforcement on the map" thing is explained very well in the manual. If that doesnt answer your question, I'm happy to answer any specific question you might have. Frank [ February 18, 2003, 01:24 AM: Message edited by: Franko ] 0 Quote Link to comment Share on other sites More sharing options...
Mark Gallear Posted February 18, 2003 Author Share Posted February 18, 2003 Many thanks Franko - knew I was going to be told to read the manual (CDV version!! ) What I meant was by one of my questions is that I have done a very long Attack operations map - in any given battle only part of it is shown to the player - what determines this? Can I alter it to get more of the map on for diffrent situations? 0 Quote Link to comment Share on other sites More sharing options...
Franko Posted February 19, 2003 Share Posted February 19, 2003 Originally posted by Mark Gallear: Many thanks Franko - knew I was going to be told to read the manual (CDV version!! ) What I meant was by one of my questions is that I have done a very long Attack operations map - in any given battle only part of it is shown to the player - what determines this? Can I alter it to get more of the map on for diffrent situations? There is an operations parameter that SETS the size of the "battle map". The battle map then "shifts" along the entire map, towards the "end", as it were, in advance and attack scenarios, depending on the amount of progress the attacker makes. This "snapshot" of the entire map shifts back and forth depending on the fortunes of way. I do not think this is an alterable parameter. Sorry! Frank 0 Quote Link to comment Share on other sites More sharing options...
Mark Gallear Posted February 19, 2003 Author Share Posted February 19, 2003 Thanks again Franko I looked up the reinforcements on map in the CDV pdf - it is a useful feature as you set a flag on the map to trigger reinforcements. I can set them to arrive at historical locations rather than guess the timeframe! [ February 19, 2003, 06:48 AM: Message edited by: Mark Gallear ] 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted February 21, 2003 Share Posted February 21, 2003 Actually, that is an alterable parameter--it is called battle window size, minimium 1200m. Also, do not rely entirely on location based reinforcements, especially for the attacker. Wierd things can happen if someone gets stalled somewhere. WWB 0 Quote Link to comment Share on other sites More sharing options...
MGONZOM Posted February 21, 2003 Share Posted February 21, 2003 Reinforcment Markers do not apply to operations only to scenarios. I wish that on static operations they would allow reinforcment markers but I think that would of complicated the code...hopefully they will include the markers with the new engine. 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted February 21, 2003 Share Posted February 21, 2003 Not quite. In CMBB there are linked to map reinforcements in non-static operations. They show when the map rolls over the flag. WWB 0 Quote Link to comment Share on other sites More sharing options...
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