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stationary in open ground vs moving in open ground


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According to all the oral history out

there on the web, infantry has an uncanny

ability to squeeze into every little

dip in the ground when taking cover from,

e.g. MG fire. So there reasonably ought

to be a big difference between the

effect of small arms fire on units which

are prone in open ground, and those

which are standing/walking/running.

Is this the case? There also ought

to be a pretty large difference between

pavement and open ground.

Once everyone (or the lucky ones) have

found an old tractor wheel or something to

hide behind, further MG fire would mostly

have suppressive effect.

The reason I'm asking this, is to try

to figure out how a game could better model

troops pinned in open ground. Green troops

could lie out there for what seemed like

hours in real life, but in CM after a few

seconds they run away screaming like

teenagers in a slasher movie.

What I would like to see is something like

this: You are ordering the pinned guys to

make a dash for cover, say a wall 40 meters

ahead. They are nervy, and there is quite

a long command delay to get them to do it,

but finally (perhaps with the help of a

good NCO) they are suddenly galvanized and

they GO FOR IT! That means that, even if

they are 'cautious', that they won't always

freak halfway there and run off screaming

with their hands up in the air if someone gets

hit on the way. They have rallied

_under fire_, in the open, in a way you

never see in CM, afaik. The problem seems

to be that the level of suppression of

a unit is the same as its level of panic

in CM. The game should perhaps make a

lot more use of the 'taking cover' state,

where their heads are down, but they are

essentially 'ok'. Suppression ought to

be separated from their psychological

state (in order to be able to model a

great deal more suppression, without

overusing the panic effects).

It would be cool to see troops pull

themselves together long enough to make

a rush forward to cover, even though they

have been under suppressive fire for quite

some time. One of the reasons they do

this could be that they are desperate,

and another could be simply that, even in

open ground, the individual guys, lying

prone, are fairly well defiladed from that

MG. If they stay there forever they will

eventually get hit, but they have time

to gather their wits and make a decision

about how to get out of there.

Are suppression and killing power separate

factors in the game? If so, perhaps MG's

should have a great deal more suppressive

power, with higher killing power against

units that are moving (in all forms of

cover).

This is one heck of a can of worms, and

I realize that I have more questions than

answers. But as far as I'm concerned, as

much as I love this game, there still

seems to be a lot of rethinking to do.

I realize there won't be an engine rewrite,

but I just find these kinds of questions

interesting.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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According to all the oral history out

there on the web, infantry has an uncanny

ability to squeeze into every little

dip in the ground when taking cover from,

e.g. MG fire. So there reasonably ought

to be a big difference between the

effect of small arms fire on units which

are prone in open ground, and those

which are standing/walking/running.

Is this the case? There also ought

to be a pretty large difference between

pavement and open ground.

Once everyone (or the lucky ones) have

found an old tractor wheel or something to

hide behind, further MG fire would mostly

have suppressive effect.

The reason I'm asking this, is to try

to figure out how a game could better model

troops pinned in open ground. Green troops

could lie out there for what seemed like

hours in real life, but in CM after a few

seconds they run away screaming like

teenagers in a slasher movie.

What I would like to see is something like

this: You are ordering the pinned guys to

make a dash for cover, say a wall 40 meters

ahead. They are nervy, and there is quite

a long command delay to get them to do it,

but finally (perhaps with the help of a

good NCO) they are suddenly galvanized and

they GO FOR IT! That means that, even if

they are 'cautious', that they won't always

freak halfway there and run off screaming

with their hands up in the air if someone gets

hit on the way. They have rallied

_under fire_, in the open, in a way you

never see in CM, afaik. The problem seems

to be that the level of suppression of

a unit is the same as its level of panic

in CM. The game should perhaps make a

lot more use of the 'taking cover' state,

where their heads are down, but they are

essentially 'ok'. Suppression ought to

be separated from their psychological

state (in order to be able to model a

great deal more suppression, without

overusing the panic effects).

It would be cool to see troops pull

themselves together long enough to make

a rush forward to cover, even though they

have been under suppressive fire for quite

some time. One of the reasons they do

this could be that they are desperate,

and another could be simply that, even in

open ground, the individual guys, lying

prone, are fairly well defiladed from that

MG. If they stay there forever they will

eventually get hit, but they have time

to gather their wits and make a decision

about how to get out of there.

Are suppression and killing power separate

factors in the game? If so, perhaps MG's

should have a great deal more suppressive

power, with higher killing power against

units that are moving (in all forms of

cover).

This is one heck of a can of worms, and

I realize that I have more questions than

answers. But as far as I'm concerned, as

much as I love this game, there still

seems to be a lot of rethinking to do.

I realize there won't be an engine rewrite,

but I just find these kinds of questions

interesting.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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Guest PondScum

Using the current code, the troops in your example will run to that wall of their own accord once they start to panic, assuming that it's the best cover around.

But then of course everyone complains that the stupid troops panicked towards the MGs and got cut to shreds... the programmers are in a lose-lose situation here smile.gif

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Guest PondScum

Using the current code, the troops in your example will run to that wall of their own accord once they start to panic, assuming that it's the best cover around.

But then of course everyone complains that the stupid troops panicked towards the MGs and got cut to shreds... the programmers are in a lose-lose situation here smile.gif

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<BLOCKQUOTE>quote:</font><HR>Originally posted by PondScum:

Using the current code, the troops in your example will run to that wall of their own accord once they start to panic, assuming that it's the best cover around.

But then of course everyone complains that the stupid troops panicked towards the MGs and got cut to shreds... the programmers are in a lose-lose situation here smile.gif<HR></BLOCKQUOTE>

Actually, they don't seem to understand

the value of being behind a wall when

taking cover. They just see themselves

as in open ground. (or am I wrong?)

Your second point seems to confirm what

I was saying. Guys in open ground, under

small arms fire, should be able to

stay put longer, if they have time to

take cover. Now if you put a mortar on

them, or tank HE it's another story.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by PondScum:

Using the current code, the troops in your example will run to that wall of their own accord once they start to panic, assuming that it's the best cover around.

But then of course everyone complains that the stupid troops panicked towards the MGs and got cut to shreds... the programmers are in a lose-lose situation here smile.gif<HR></BLOCKQUOTE>

Actually, they don't seem to understand

the value of being behind a wall when

taking cover. They just see themselves

as in open ground. (or am I wrong?)

Your second point seems to confirm what

I was saying. Guys in open ground, under

small arms fire, should be able to

stay put longer, if they have time to

take cover. Now if you put a mortar on

them, or tank HE it's another story.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Actually, they don't seem to understand

the value of being behind a wall when

taking cover. They just see themselves

as in open ground. (or am I wrong?)

Your second point seems to confirm what

I was saying. Guys in open ground, under

small arms fire, should be able to

stay put longer, if they have time to

take cover. Now if you put a mortar on

them, or tank HE it's another story.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]<HR></BLOCKQUOTE>

How long do you think they would wait IRL for that mortar fire to start falling ?

They are in the open, already under fire so it is fair to assume they have been spotted. And they know the enemy knows they know they have been spotted.

I do think there should be some variation to that running to bit though. Instead of running they should also be able to use other methods of moving away from the spot. Like crawling. Now they seem to get pinned down and get more and more suppressed until they panic and flee.

Ceterum censeo: something should be done to that "run to cover in the same foxhole with the enemy" quirk. Most annoying when you sneak/move troops ahead in preparation of attacking the position and the troops decide to jump the gun (and get killed) by charging ahead to take cover in the same patch of woods the enemy is in and you are about to attack. smile.gif

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

Actually, they don't seem to understand

the value of being behind a wall when

taking cover. They just see themselves

as in open ground. (or am I wrong?)

Your second point seems to confirm what

I was saying. Guys in open ground, under

small arms fire, should be able to

stay put longer, if they have time to

take cover. Now if you put a mortar on

them, or tank HE it's another story.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]<HR></BLOCKQUOTE>

How long do you think they would wait IRL for that mortar fire to start falling ?

They are in the open, already under fire so it is fair to assume they have been spotted. And they know the enemy knows they know they have been spotted.

I do think there should be some variation to that running to bit though. Instead of running they should also be able to use other methods of moving away from the spot. Like crawling. Now they seem to get pinned down and get more and more suppressed until they panic and flee.

Ceterum censeo: something should be done to that "run to cover in the same foxhole with the enemy" quirk. Most annoying when you sneak/move troops ahead in preparation of attacking the position and the troops decide to jump the gun (and get killed) by charging ahead to take cover in the same patch of woods the enemy is in and you are about to attack. smile.gif

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<BLOCKQUOTE>quote:</font><HR>Originally posted by tero:

Now they seem to get pinned down and get more and more suppressed until they panic and flee.

<HR></BLOCKQUOTE>

That's exactly what I was writing about.

I wonder if it would work well to view

them as 'taking cover', i.e. to separate

suppression from morale somewhat.

Then you could play sarge and order them

to run or crawl to the proper cover at the

beginning of the next turn.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by tero:

Now they seem to get pinned down and get more and more suppressed until they panic and flee.

<HR></BLOCKQUOTE>

That's exactly what I was writing about.

I wonder if it would work well to view

them as 'taking cover', i.e. to separate

suppression from morale somewhat.

Then you could play sarge and order them

to run or crawl to the proper cover at the

beginning of the next turn.

--Rett

[ 07-05-2001: Message edited by: CMplayer ]

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Quote from: CMplayer

Member

Member # 4371

posted 07-05-2001 05:58 AM

--------------------------------------------------------------------------------

According to all the oral history out

there on the web, infantry has an uncanny

ability to squeeze into every little

dip in the ground when taking cover from,

e.g. MG fire. So there reasonably ought

to be a big difference between the

effect of small arms fire on units which

are prone in open ground, and those

which are standing/walking/running.

Is this the case? There also ought

to be a pretty large difference between

pavement and open ground.

____________________________________________

I have also felt that troops weren't getting any relief from being prone vs being upright either. I know for a fact as everyone else does that they should. I'm sure BTS has reasons for this but not knowing them I feel it's in error. This should be a good topic and am looking forward to getting everyones opinions.

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Quote from: CMplayer

Member

Member # 4371

posted 07-05-2001 05:58 AM

--------------------------------------------------------------------------------

According to all the oral history out

there on the web, infantry has an uncanny

ability to squeeze into every little

dip in the ground when taking cover from,

e.g. MG fire. So there reasonably ought

to be a big difference between the

effect of small arms fire on units which

are prone in open ground, and those

which are standing/walking/running.

Is this the case? There also ought

to be a pretty large difference between

pavement and open ground.

____________________________________________

I have also felt that troops weren't getting any relief from being prone vs being upright either. I know for a fact as everyone else does that they should. I'm sure BTS has reasons for this but not knowing them I feel it's in error. This should be a good topic and am looking forward to getting everyones opinions.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

That's exactly what I was writing about.

I wonder if it would work well to view

them as 'taking cover', i.e. to separate

suppression from morale somewhat. <HR></BLOCKQUOTE>

Sounds good to me. Especially since the better quality men you have now, the less likely they are to hit the dirt.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

That's exactly what I was writing about.

I wonder if it would work well to view

them as 'taking cover', i.e. to separate

suppression from morale somewhat. <HR></BLOCKQUOTE>

Sounds good to me. Especially since the better quality men you have now, the less likely they are to hit the dirt.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by tero:

How long do you think they would wait IRL for that mortar fire to start falling ?

They are in the open, already under fire so it is fair to assume they have been spotted. And they know the enemy knows they know they have been spotted.

I do think there should be some variation to that running to bit though. Instead of running they should also be able to use other methods of moving away from the spot. Like crawling. Now they seem to get pinned down and get more and more suppressed until they panic and flee.

Ceterum censeo: something should be done to that "run to cover in the same foxhole with the enemy" quirk. Most annoying when you sneak/move troops ahead in preparation of attacking the position and the troops decide to jump the gun (and get killed) by charging ahead to take cover in the same patch of woods the enemy is in and you are about to attack. smile.gif<HR></BLOCKQUOTE>

Actually, this isn't necessarily unrealistic. The standard drill in most armies when ambushed is to assault the enemy position in an effort to disrupt the ambush.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by tero:

How long do you think they would wait IRL for that mortar fire to start falling ?

They are in the open, already under fire so it is fair to assume they have been spotted. And they know the enemy knows they know they have been spotted.

I do think there should be some variation to that running to bit though. Instead of running they should also be able to use other methods of moving away from the spot. Like crawling. Now they seem to get pinned down and get more and more suppressed until they panic and flee.

Ceterum censeo: something should be done to that "run to cover in the same foxhole with the enemy" quirk. Most annoying when you sneak/move troops ahead in preparation of attacking the position and the troops decide to jump the gun (and get killed) by charging ahead to take cover in the same patch of woods the enemy is in and you are about to attack. smile.gif<HR></BLOCKQUOTE>

Actually, this isn't necessarily unrealistic. The standard drill in most armies when ambushed is to assault the enemy position in an effort to disrupt the ambush.

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I would just like to clarify, as I have seen people becoming confused before, that the state of 'taking cover' in CM is separate from troops' psychological state. Generally, troops will take cover if they are being fired on but are unable to return effective fire (eg. they are taking mortar or tank fire, or fire at night from unspotted enemy troops). This is regardless of their psychological state, from 'alerted' to 'pinned' and 'routed'.

I think troops are disinclined to waste time in open ground because whether or not the enemy can see them clearly, it knows where they are; and while a dip in the ground may offer you with cover behind some grass, grass won't stop bullets, and moreover, bullets travel in an arc, and if aimed towards you, will be coming not at ground level, but from a higher and much more dangerous angle.

Therefore, troops will not crawl in open ground, they will run until they reach better cover; and they will not sit in open ground while under fire. I do, however, have my reservations about troops getting up and running for cover during an artillery barrage. I have seen troops lying, or even moving, in open ground suffer no casualties from artillery landing right on top of them, while running troops further away take casualties from the same explosion. I think experience is a factor here, of course, and I think it reasonable that less experienced troops would panic and run, whereas more experienced troops would know what's best for them and hug the ground.

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I would just like to clarify, as I have seen people becoming confused before, that the state of 'taking cover' in CM is separate from troops' psychological state. Generally, troops will take cover if they are being fired on but are unable to return effective fire (eg. they are taking mortar or tank fire, or fire at night from unspotted enemy troops). This is regardless of their psychological state, from 'alerted' to 'pinned' and 'routed'.

I think troops are disinclined to waste time in open ground because whether or not the enemy can see them clearly, it knows where they are; and while a dip in the ground may offer you with cover behind some grass, grass won't stop bullets, and moreover, bullets travel in an arc, and if aimed towards you, will be coming not at ground level, but from a higher and much more dangerous angle.

Therefore, troops will not crawl in open ground, they will run until they reach better cover; and they will not sit in open ground while under fire. I do, however, have my reservations about troops getting up and running for cover during an artillery barrage. I have seen troops lying, or even moving, in open ground suffer no casualties from artillery landing right on top of them, while running troops further away take casualties from the same explosion. I think experience is a factor here, of course, and I think it reasonable that less experienced troops would panic and run, whereas more experienced troops would know what's best for them and hug the ground.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken:

I have seen troops lying, or even moving, in open ground suffer no casualties from artillery landing right on top of them, while running troops further away take casualties from the same explosion.

<HR></BLOCKQUOTE>

You've seen this in the game or IRL ?

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken:

I have seen troops lying, or even moving, in open ground suffer no casualties from artillery landing right on top of them, while running troops further away take casualties from the same explosion.

<HR></BLOCKQUOTE>

You've seen this in the game or IRL ?

--Rett

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Mannheim Tanker:

Actually, this isn't necessarily unrealistic. The standard drill in most armies when ambushed is to assault the enemy position in an effort to disrupt the ambush.<HR></BLOCKQUOTE>

Agreed. But that does involve a certain amount of shooting at the enemy when approaching the cover, doesn't it ? :D

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Mannheim Tanker:

Actually, this isn't necessarily unrealistic. The standard drill in most armies when ambushed is to assault the enemy position in an effort to disrupt the ambush.<HR></BLOCKQUOTE>

Agreed. But that does involve a certain amount of shooting at the enemy when approaching the cover, doesn't it ? :D

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