CMplayer Posted July 29, 2001 Share Posted July 29, 2001 Does anyone think the following restriction would be an interesting variant of the ME? At setup, units be placed in marching array, for example column on a road. Then, they are _all_ given extensive move orders at turn one, to or through one or more VL's (generally towards the other end of the board) The idea here is that the movement should be of the 'covering ground' sort, not the 'carefully advancing to contact' sort. No movement orders may be changed until contact is made with the enemy. Then any unit in LOS of the enemy may maneuver at will. Units out of LOS of the enemy but in LOS of a unit which sees the enemy can shift or delete waypoints at will. Units not in LOS of the enemy, and not in LOS of someone that sees the enemy must follow their old movement orders for 1 more turn. Then all movement becomes free. This would probably introduce a great deal more chance into the game, since you couldn't hide your armor at the outset. The map would have to provide a fair degree of cover, and TRP's should be disallowed, since both sides are presumably moving through neutral area. The results might be entertaining, though it could be frustrating to be handtied at the beginning, especially if you come off badly at initial contact. Comments? Anyone that would like to try such a game on TCP/IP sometime? ------- PS! I'm looking for a TCP/IP right now over at opponent finder. A quick dirty and fun little scenario! --Rett [ 07-29-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
CMplayer Posted July 29, 2001 Author Share Posted July 29, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer: PS! I'm looking for a TCP/IP right now over at opponent finder. A quick dirty and fun little scenario! --Rett<HR></BLOCKQUOTE> still looking for that game...check out the opponent finder if you would like an IP game now. [ 07-29-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
lcm1947 Posted July 29, 2001 Share Posted July 29, 2001 Hey thanks for the idea CMPlayer. It actually sounds rather interesting and I am going to try it tonight. The one thing that may goof it up is that a forest or cliff or something that a unit can't move across or thur will stop the said unit. I don;t know about you but a lot of times I can't determine from a distance if a particular unit can climb a particular hill/mountain until they actually start to climb it. I guess you could then re-route the victor for it. Anyway, I will try it and let you know if what happens if you like? You do the same if you try it or have you already? Link to comment Share on other sites More sharing options...
CMplayer Posted July 29, 2001 Author Share Posted July 29, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by lcm1947: The one thing that may goof it up is that a forest or cliff or something that a unit can't move across or thur will stop the said unit. I don;t know about you but a lot of times I can't determine from a distance if a particular unit can climb a particular hill/mountain until they actually start to climb it. I guess you could then re-route the victor for it. Anyway, I will try it and let you know if what happens if you like? You do the same if you try it or have you already?<HR></BLOCKQUOTE> Hi! Since this restriction depends to an extent on trusting your opponent, we could just say that you can do whatever is necessary within the 'spirit of the rules'. That means that your men are supposed to be travelling a long distance and unexpectedly bump into the enemy. So, for instance, if you get into some kind of awful traffic jam, with vehicles, and whatnot, you might need to straighten things out. As for cliffs, etc. if the map is really bumpy you might consider driving along an obvious 'path of least resistance' ideally a road. I hope to hear of your results, if any . regards, --Rett [ 07-29-2001: Message edited by: CMplayer ] [ 07-29-2001: Message edited by: CMplayer ] Link to comment Share on other sites More sharing options...
lcm1947 Posted July 29, 2001 Share Posted July 29, 2001 Yeah got you. That makes sense. Now, by the way I will be playing against the AI. I don't have time for opponents at this time I just get a game in when I can and therefor the AI. But I still think it's a good idea even playing against the computer and will do it tonight. I'll let you know. Again, sounds like a good idea and I'm actually quite excited about it. Later. Link to comment Share on other sites More sharing options...
Louie the Toad Posted July 29, 2001 Share Posted July 29, 2001 Be careful, CMplayer: IMHO the worst feature of this tremendous game is when the AI or a scenario designer allows SET UP to be made in LOS of opposing units. This is especially irksome during a meeting engagement or advance that results in firing, casualties etc. on the opening turn prior to any movement. :mad: Link to comment Share on other sites More sharing options...
CMplayer Posted July 29, 2001 Author Share Posted July 29, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad: Be careful, CMplayer: IMHO the worst feature of this tremendous game is when the AI or a scenario designer allows SET UP to be made in LOS of opposing units. This is especially irksome during a meeting engagement or advance that results in firing, casualties etc. on the opening turn prior to any movement. :mad:<HR></BLOCKQUOTE> Agreed. Maps for this sort of rules would need to be hilly or wooded enough to have the opponents out of LOS of each other. --Rett Link to comment Share on other sites More sharing options...
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