Jump to content

Idea for meeting engagements


Recommended Posts

Does anyone think the following restriction

would be an interesting variant of the ME?

At setup, units be placed in marching

array, for example column on a road.

Then, they are _all_ given extensive

move orders at turn one, to or

through one or more VL's (generally

towards the other end of the board)

The idea here is that the movement

should be of the 'covering ground'

sort, not the 'carefully advancing

to contact' sort.

No movement orders may be changed until

contact is made with the enemy. Then

any unit in LOS of the enemy may maneuver

at will. Units out of LOS of the enemy

but in LOS of a unit which sees the enemy

can shift or delete waypoints at will.

Units not in LOS of the enemy, and not

in LOS of someone that sees the enemy

must follow their old movement orders

for 1 more turn. Then all movement becomes

free.

This would probably introduce a great

deal more chance into the game, since

you couldn't hide your armor at the

outset.

The map would have to provide a fair

degree of cover, and TRP's should be

disallowed, since both sides are

presumably moving through neutral

area.

The results might be entertaining, though

it could be frustrating to be handtied

at the beginning, especially if you come

off badly at initial contact.

Comments? Anyone that would like to try

such a game on TCP/IP sometime?

-------

PS! I'm looking for a TCP/IP right

now over at opponent finder. A quick

dirty and fun little scenario!

--Rett

[ 07-29-2001: Message edited by: CMplayer ]

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by CMplayer:

PS! I'm looking for a TCP/IP right

now over at opponent finder. A quick

dirty and fun little scenario!

--Rett<HR></BLOCKQUOTE>

still looking for that game...check

out the opponent finder if you would

like an IP game now.

[ 07-29-2001: Message edited by: CMplayer ]

Link to comment
Share on other sites

Hey thanks for the idea CMPlayer. It actually sounds rather interesting and I am going to try it tonight. The one thing that may goof it up is that a forest or cliff or something that a unit can't move across or thur will stop the said unit. I don;t know about you but a lot of times I can't determine from a distance if a particular unit can climb a particular hill/mountain until they actually start to climb it. I guess you could then re-route the victor for it. Anyway, I will try it and let you know if what happens if you like? You do the same if you try it or have you already?

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by lcm1947:

The one thing that may goof it up is that a forest or cliff or something that a unit can't move across or thur will stop the said unit. I don;t know about you but a lot of times I can't determine from a distance if a particular unit can climb a particular hill/mountain until they actually start to climb it. I guess you could then re-route the victor for it. Anyway, I will try it and let you know if what happens if you like? You do the same if you try it or have you already?<HR></BLOCKQUOTE>

Hi!

Since this restriction depends to an extent

on trusting your opponent, we could just

say that you can do whatever is necessary

within the 'spirit of the rules'. That

means that your men are supposed to be

travelling a long distance and unexpectedly

bump into the enemy. So, for instance, if

you get into some kind of awful traffic

jam, with vehicles, and whatnot, you might

need to straighten things out.

As for cliffs, etc. if the map is really

bumpy you might consider driving along

an obvious 'path of least resistance'

ideally a road.

I hope to hear of your results, if any .

regards,

--Rett

[ 07-29-2001: Message edited by: CMplayer ]

[ 07-29-2001: Message edited by: CMplayer ]

Link to comment
Share on other sites

Yeah got you. That makes sense. Now, by the way I will be playing against the AI. I don't have time for opponents at this time I just get a game in when I can and therefor the AI. But I still think it's a good idea even playing against the computer and will do it tonight. I'll let you know. Again, sounds like a good idea and I'm actually quite excited about it. Later.

Link to comment
Share on other sites

Be careful, CMplayer:

IMHO the worst feature of this tremendous game is when the AI or a scenario designer allows SET UP to be made in LOS of opposing units. This is especially irksome during a meeting engagement or advance that results in firing, casualties etc. on the opening turn prior to any movement. :mad:

Link to comment
Share on other sites

<BLOCKQUOTE>quote:</font><HR>Originally posted by Louie the Toad:

Be careful, CMplayer:

IMHO the worst feature of this tremendous game is when the AI or a scenario designer allows SET UP to be made in LOS of opposing units. This is especially irksome during a meeting engagement or advance that results in firing, casualties etc. on the opening turn prior to any movement. :mad:<HR></BLOCKQUOTE>

Agreed. Maps for this sort of rules

would need to be hilly or wooded enough

to have the opponents out of LOS of

each other.

--Rett

Link to comment
Share on other sites

×
×
  • Create New...