marcusm Posted August 9, 2000 Share Posted August 9, 2000 Since there are 3 different guys modelling a full squad I wonder if it would be possible for some mod guy to change the graphics so the BAR/BREN or whatever is shown by one guy? It would look much cooler. I miss the Bren pic, my fave among plastic soldiers Marcus Link to comment Share on other sites More sharing options...
Rarg Posted August 9, 2000 Share Posted August 9, 2000 Good! The share of textures to mod the helmets/caps off all german units and the chest uniforms(regular army and gerbirgsjager)could be revised to permit the best customization of them Link to comment Share on other sites More sharing options...
marcusm Posted August 9, 2000 Author Share Posted August 9, 2000 Is it possible at all to do this? Or are all the three men from one and the same texture? If so then I guess it's not possible. We don't want to see 3 LMG:s Marcus Link to comment Share on other sites More sharing options...
MikeO Posted August 10, 2000 Share Posted August 10, 2000 BTS - A Humble Request... In keeping with the topic of this thread I would like to like to ask if would be possible to increase the number of texture slots for the troop types (primarily) and also possibly the vehicles. If not for CM1 then for future releases. I love this game and have nothing to suggest to improve the mechanics - the game works fine as it stands IMO and even those suggested changes I've agreed with on this forum (tank gun target priority, the Brit 2-in mortar move rate etc.) are mainly minor tweaks. Applause for the open graphics format as I enjoy playing around with visual mods. So far I've created some new 'face' and interface 'portrait' graphics but have come up against some brick walls when doing alternative uniform mods. I tried creating unit insignia for the Brits but found the same 'sleeve' bmp was used for both infantry and tank crews - Cromwell crews with infantry division badges don't really look right Moving on to the Germans, I converted the 'headwear' bmp into a splinter-camo helmet cover. This looks great on the Heer panzergrenadiers but no so good on the SS who share the same texture and should have 'spotty' camo. Also the Gebirgsjaeger caps now appear in camo Next I turned the Heer tunic into a splinter camo smock which also looked pretty cool on the PGs but found the Gebirgsjaeger also used the same graphic - minus the right sleeve which uses a special field grey texture with the Edelweiss badge! With the vehicle textures I found left and right sides use the same texture mirrored so German vehicle numbers or assymetrical markings were impossible as they appear back to front on one side No big deal, but if it is at all possible (not knowing about demands of texture memory etc.) would Charles please consider increasing the number of unique textures for the different troop classes (vehicle crews, regular infantry, airborne, SS etc.)? Cheers, Mike Link to comment Share on other sites More sharing options...
MikeO Posted August 10, 2000 Share Posted August 10, 2000 marcusm, as I understand it the squads use a rough 3:1 or 4:1 scaling down and this also affects what weapon graphics you see. To see one SMG graphic, the unit will have to be armed with three or four SMGs in r/l. As most squads only had one or two LMGs you won't see them in the game. You can replace the SMG bmp with a Bren/BAR/MG42 if you want to see the squad carry an LMG instead. Cheers, Mike Link to comment Share on other sites More sharing options...
Guest KwazyDog Posted August 10, 2000 Share Posted August 10, 2000 Keep in mind the reason the textures are mirrored Mike is to keep VRAM usage to a minimum, which is also the same for the sleeves. If we didnt mirror the textures on the vehicles the VRAM usage for them would shoot through the roof, especially considering the side textures are usually higher res to give them more detail. The only other option here it to half the resolution of the textures but have different textures for each side of the vehicles. I personally think its probably better to have the higher res with no marking though. Of course for CM2 there will probably be a little more flexabilty here as people up their system specs. I think its important to design for the older cards, too. Link to comment Share on other sites More sharing options...
Blue Macs Posted August 10, 2000 Share Posted August 10, 2000 altho not with the lmg/hmg within a squad , you do see weapon variety in the graphics eg german grenadiers often have two men with mausers and on with mp40 BM ------------------ "If you see a white plane it's American, if you see a black plane it's the RAF. If you see no plane at all it's the Luftwaffe." -German soldier, Western Front, 1944 Link to comment Share on other sites More sharing options...
marcusm Posted August 10, 2000 Author Share Posted August 10, 2000 Cool. Could someone with some painting skills show me how . I'm afraid it would look too much like a Rambo unit if I tried. I suck at editing. Marcus Link to comment Share on other sites More sharing options...
Rarg Posted August 10, 2000 Share Posted August 10, 2000 I understand the use of mirrored textures to mod vehicles - There are lots of them in the game - but the shared uniforms textures present few cases and can be revised to improve the imersion in the WWII universe. I would like to see the german and allied soldiers using their proper uniforms, helmets/caps and insignia...UAU! Link to comment Share on other sites More sharing options...
MikeO Posted August 12, 2000 Share Posted August 12, 2000 Come to think of it, if you had turret numbers on the German tanks then each tank of the same type would have the same number so perhaps that wouldn't be such a great idea... Still think an increased number of uniform textures would be a nice touch. Might provide opportunity for some artistic output from the creative people here. How about it BTS? Link to comment Share on other sites More sharing options...
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