Jarmo Posted December 3, 2000 Share Posted December 3, 2000 Try as I might, I can't get even a tiny squirt out of the weapon. Tried it buttoned, tried unbuttoned. Tried from far, tried against a screck 30 meters away. It just won't open up. Maybe I'm doing something wrong, but I doubt it. Link to comment Share on other sites More sharing options...
Joeri Posted December 3, 2000 Share Posted December 3, 2000 Something which might be related. I noticed a Stuart not opening up on infantry in the open (distance<100m). Only fired main gun, not MG. The Stuart was firing on the inf. for at least two turns. I also had some shermans (E8, and Jumbo's) who did use there MG's from farther away. Joeri Link to comment Share on other sites More sharing options...
Joeri Posted December 4, 2000 Share Posted December 4, 2000 After my last tcp game I can also confirm that the Daimler won't use it's MG. Bump... Joeri Link to comment Share on other sites More sharing options...
Bastables Posted December 4, 2000 Share Posted December 4, 2000 The Humbar or the MMG carrier will not fire there 'bow' MG either. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 4, 2000 Share Posted December 4, 2000 I will look at this issue in the morning although I think a recent tweak by Charles already covered it. Madmatt Link to comment Share on other sites More sharing options...
Jarmo Posted December 4, 2000 Author Share Posted December 4, 2000 I'll stop complaining if everything is always already fixed! Link to comment Share on other sites More sharing options...
jdmorse Posted December 4, 2000 Share Posted December 4, 2000 It can be other things....My 2 AC's weren't using MG's. One however had a crew cas. and that apparently affects use (although I'd expect a crew on the battlefield would man aleast one weapon) and the other had simply run out of ammo. Felt foolish after cursing at them for so long. ------------------ If frogs had uzi's, snakes woudn't mess with them so much. - Hiram Link to comment Share on other sites More sharing options...
jshandorf Posted December 4, 2000 Share Posted December 4, 2000 Yes.. It is always good to check your vehicle's MG ammo counter before you start cursing them. Jeff Link to comment Share on other sites More sharing options...
randy Posted December 4, 2000 Share Posted December 4, 2000 I had the same problem the other night. Neither of my vehicles would use their MG's. both had ammo and neither were damaged or taking gun fire. I rolled them up to cover holes in my line of defense. I didn't think much of it at the time figured it was other factors that I couldn't see but now that someone has mentioned it it could be a problem. Randy Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 5, 2000 Share Posted December 5, 2000 Okay I have been testing this extensively today and I can not replicate it. Granted, the build I have is newer than the Public Beta but Charles didn't think he made any changes to this part. In a test scenario I have Daimlers, MMG carriers and Humbars happily blazing away with MG's. I did notice that the Daimlers seemed to prefer the 40mm until I gave them a target command and told them NOT to use the main gun. At that point they switched to the coax. I will mention that to Charles as I am unsure which is more effective, the 40mm AP or a MG. I would think the MG but I may be wrong. Many of these vehicles loose the ability to fire MG's once they sustain a casualty, so be sure to have a look there. Madmatt Remember Link to comment Share on other sites More sharing options...
Guest Madmatt Posted December 5, 2000 Share Posted December 5, 2000 Something else I noticed, Humbars BURN THROUGH AMMO! In my test battle I had two Humbars that were out of ammo by turn 8. Now in this test they were pretty much in a target rich environement but this is something esle to look at and a factor that is commonly overlooked. Madmatt Link to comment Share on other sites More sharing options...
Bastables Posted December 5, 2000 Share Posted December 5, 2000 Aw cripes! No the ammo counter was full! That is what tiped me off, non of my MMG carriers and Humburs fired one round, and no frigging casualties. Link to comment Share on other sites More sharing options...
David Aitken Posted December 5, 2000 Share Posted December 5, 2000 Arrgh!! Humbar? Humbur? You'll have to try harder, the best variant I've seen here so far is "Humbler". But in actuality the name would be Humber. =P The name most likely originates from the river in east central England which runs into the North Sea. Oh, and while I'm at it, the German GP car is not a Kubelwagon, made of wood and pulled by horses – it's a Kübelwagen. Wagen = car. Kübel = bucket. Kübelwagen = Bucket Car. David New map! Link to comment Share on other sites More sharing options...
Bastables Posted December 5, 2000 Share Posted December 5, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken: Arrgh!! Humbar? Humbur? You'll have to try harder, the best variant I've seen here so far is "Humbler". But in actuality the name would be Humber. =P The name most likely originates from the river in east central England which runs into the North Sea. Oh, and while I'm at it, the German GP car is not a Kubelwagon, made of wood and pulled by horses – it's a Kübelwagen. Wagen = car. Kübel = bucket. Kübelwagen = Bucket Car. David New map! <HR></BLOCKQUOTE> Guess Ill start using Humbur just for you then David. Link to comment Share on other sites More sharing options...
Bastables Posted December 5, 2000 Share Posted December 5, 2000 Matt, maybe the 'TC' of the MMG carrier and 'Humbur' decide that the shot isn't on. The no shooting tends to happen when Infantry are in foxholes and woods, athough scattred trees has also caused a problem. Link to comment Share on other sites More sharing options...
Jarmo Posted December 5, 2000 Author Share Posted December 5, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: Okay I have been testing this extensively today and I can not replicate it. Granted, the build I have is newer than the Public Beta but Charles didn't think he made any changes to this part.<HR></BLOCKQUOTE> I hope he did. It certainly doesn't sound like the game I'm playing. Looks like there's more to it than just the few cars. I've now seen 2 tank destroyers refusing to area fire with HE. They just stood there for 2 minutes, targeting lines visible. A wasp I ordered to burn a squad in a building 50 meters away, just targeted for a full turn. MMG carrier refused repeatedly to fire. So did a Churchill. Although I did get them both to fire eventually. Not a total block. This stuff worked for me in 1.05. BTW, I did tell the daimler to not use the main gun. No crew casualties or anything. Humbar burning through ammo doesn't sound bad right now. Link to comment Share on other sites More sharing options...
randy Posted December 6, 2000 Share Posted December 6, 2000 ok so last night I went back and played the scenario were I had the problems and low and behold they were firing left and right at anything that moved soooo with head bowed I ask forgiveness...there must have been some other factors that I did not see that contributed to them not firing. Link to comment Share on other sites More sharing options...
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