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City Design


coe

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Darn my being a city planner but I have to ask:

how does one adequately portray the dense

european city/village center. As in

Squad Leader, one of the problems was that

in their representation, streets were

like streets in Houston, and that the

buildings were widely spaced.

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Individual terrain tiles are 20m by 20m; buildings go on them, and IIRC can be moved to one edge or the other (but their axis of orientation only changes by 45-degree chunks, so you can't have buildings aligned willynilly.

Take a look at the buildind density in the scenarios we have; these show pretty well how tightly buildings can be packed together. As for streets being too uniform, I'm pretty sure that scenario designers now have much more freedom with this. look at some recent screenies over at CMHQ; this gives a better indication of what towns will look like in the end.

DjB

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