coe Posted July 7, 2000 Share Posted July 7, 2000 So I'm to defeat a british unit which is mixed which leads with half tracks and is backed up by tanks, but I have to go through a lane that has bocage and trees on the side. I pick off the lead half tracks and want to keep the momentum going but the infantry of the half tracks and the others fromt eh half tracks behind jump off to the side and become british insignia markers, meanwhile the stuarts and the shermans run off popping as much smoke as they can do. Now as a tanker, this is somewhat stupid to go charging ahead since there are infantry all around (broken or unbroken?) you are a sitting duck for close assaults. any hints (note you have no infantry support) Link to comment Share on other sites More sharing options...
IntelWeenie Posted July 7, 2000 Share Posted July 7, 2000 I've only played it once, but you basically have two options: 1) Charge! 2) Back up, take the side roads and flank them. (this is what I did and it worked pretty good.) ------------------ "Belly to belly and everything's better" - Russian proverb Link to comment Share on other sites More sharing options...
coe Posted July 7, 2000 Author Share Posted July 7, 2000 charging, interesting is it the closer the MG fire gets the deadlier it becomes on them or is it the fact that the cold steel is about to run them over? backing up and flanking them is a long process in the bocage! what speed do you charge at Hunt or Move? (I assume at full speed it is really hard to fire - is there a move-stop-fire-move-stop-fire command?) Link to comment Share on other sites More sharing options...
Los Posted July 7, 2000 Share Posted July 7, 2000 Are you talking about the first battle of the operation? Remeber the Germans basically pop up, by surprise into the middle of a brigade column, which is why you are running into half tracks first. If that's what you mean... And yes Hunt is the way to go IMO. Los Link to comment Share on other sites More sharing options...
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