deanco Posted September 27, 2000 Author Share Posted September 27, 2000 Hi y'all, Just checking in. I want to thank everybody who posted. For those who liked my mod, I want to say that the words of appreciation and encouragement mean a lot to me. It makes me realize that I am not working in a vacuum, that I have added that fraction of a percentage point that makes this fantastic game that tiny bit better. For those who posted constructive criticsm, thank you for helping me distance myself from my work. OK, I spent 3 days on it and I tend to think that after all that effort it oughta be great. I think that's just human nature. So without your feedback, I probably would consider this mod finished. As it is... Yep, Iconoclast got me thinking about all those people running the game in high resolutions. So I'm gonna redo it again as a "Hi-Vis" version. I have an idea for a workaround that should make the letters bolder. If it works, I will be able to make the colors a bit dimmer than they are now with no loss in readability. This, and getting rid of the 3D effect, should help matters somewhat. OK, off to work. The folks who want me to do the Map Editor will have to wait, this takes precedence. I'll let ya know when the Hi-Vis version is done. Bye now. DeanCo-- Link to comment Share on other sites More sharing options...
Splinty Posted September 27, 2000 Share Posted September 27, 2000 DeanCo,I just installed your mod,I love it! Thanks for your' hard work,It really spices up the game! ------------------ Nicht Schiessen!! Link to comment Share on other sites More sharing options...
Frenchy Posted September 27, 2000 Share Posted September 27, 2000 DeanCo...great mod! I run at 800x600 resolution and it looks great. I, too echo, the sentiments of those posted...red letters are a bit of strain and the red cross needs a background (unit info - Casualties) area. ------------------ Webmaster http://www.trailblazersww2.org http://www.vmfa251.org Link to comment Share on other sites More sharing options...
Gunsmithcat Posted September 27, 2000 Share Posted September 27, 2000 Great work, DeanCo! It really adds the nice touches that CM needs to put it over the top. Thanks for the hard work! Link to comment Share on other sites More sharing options...
deanco Posted September 28, 2000 Author Share Posted September 28, 2000 Howdy all, Well, I've finished the Unit and Battle screens. I took a long hard look at what was important to know from the interface and how to get that across with light and color. So now if everything's OK you will have a more subdued screen, and the bright colors will come on only when something is wrong or about to go wrong. I pretty much redid the whole color scheme, once again to make important facts stand out. Plus I subdued everything, across the board, a little bit. I never thought that subduing the colors would make it look better, but it sure as heck did. You'll see. The white background for the red cross is in, and y'all were right, it looks way better that way. I took the 3D effect off of everything in the interface. "AMMO" is less bright. There is some stuff I completely missed first time around, too, like the special weapon icons. Now to get to work on the front end. DeanCo-- Link to comment Share on other sites More sharing options...
Guest Madmatt Posted September 28, 2000 Share Posted September 28, 2000 DOH! Well I just got done posting the *older* version of the Interface Total Conversion on CMHQ. It can be found in the Interface Mod Section. The rest of tonights update is still in progress though. Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! Combat Mission HQ CMHQ-Annex, The Alternative side of Combat Mission CMHQ-Annex Host of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
Mannheim Tanker Posted September 28, 2000 Share Posted September 28, 2000 I just installed the updated version - much better! (Not that there was much "wrong" with the first version...) Great job. ------------------ "The real groundbreaker of CM isn't the 3D modeling, it's the 'holy crap! what the heck was THAT' factor." - Dalem Link to comment Share on other sites More sharing options...
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