CoolColJ Posted February 14, 2000 Share Posted February 14, 2000 Just wondering if anyone is interested in a large texture size Texture set for CM? I have one I'm working on(separate from TT v2) that has double/triple the texture sizes of the Tweaked Tetxures v2.0! It allows super sharp and detailed tetxures, even when you zoom in close BTS is aiming for 8 meg card users nice clean gameplay visulas - but I'm aiming for maximal visual realism, ie sort of what it would look like if you were there, ie no terrain contours etc etc ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there! Link to comment Share on other sites More sharing options...
Eridani Posted February 14, 2000 Share Posted February 14, 2000 Sounds great to me gotta love 32 meg Riva TNT2s -EridanMan Link to comment Share on other sites More sharing options...
Guest Ol' Blood & Guts Posted February 14, 2000 Share Posted February 14, 2000 Hear! Hear! I'm with ya! I've got a 32 Mg Diamond Viper V770 TNT2 Ultra. Link to comment Share on other sites More sharing options...
Colin Posted February 14, 2000 Share Posted February 14, 2000 **** I think it's time for a new video card. 12 Voodoo 2 is okay but it won't hold out for long. ------------------ Visit my webpage! http://cm4mac.tripod.com Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted February 14, 2000 Share Posted February 14, 2000 You are my hero, (along with MadMatt & Fionn, hehe) Please put my TNT-2 Ultra to work!!!! Link to comment Share on other sites More sharing options...
Guest hunt52 Posted February 14, 2000 Share Posted February 14, 2000 ATI 16 (32?) MR Rage128+ Baby! Bring it on! Link to comment Share on other sites More sharing options...
hnh3_cm Posted February 14, 2000 Share Posted February 14, 2000 Yes. My GeForce could use a challenge. Link to comment Share on other sites More sharing options...
Guest Mikeman Posted February 14, 2000 Share Posted February 14, 2000 Do you think my 16MB Voodoo3 can handle it? Mikeman out. Link to comment Share on other sites More sharing options...
CoolColJ Posted February 14, 2000 Author Share Posted February 14, 2000 I won't get into full swing until the gold demo version has been released But 16 meg cards should be fine, as I only have 16 megs AT the moment - I can see a Leadtek 32 meg DDR in my machine in a few short months Beliviee me even 16 megs worth of textures is pretty damn good, all you need 32 megs for is to play those textures at high res, like 1024x768+ since CM is 16 bit only 16 megs is plenty...for now ccj Link to comment Share on other sites More sharing options...
Colin Posted February 14, 2000 Share Posted February 14, 2000 Hey man what about a 12 meg card? I see some upgrading in the future. ------------------ Visit my webpage! http://cm4mac.tripod.com Link to comment Share on other sites More sharing options...
Lindan Posted February 14, 2000 Share Posted February 14, 2000 Guillemot XENTOR 16 TNT2 ...do it! Link to comment Share on other sites More sharing options...
howardb Posted February 14, 2000 Share Posted February 14, 2000 I'm getting my Guillemot Hercules GeForce DDR the 30th this month so you already know my answer Link to comment Share on other sites More sharing options...
Eridani Posted February 14, 2000 Share Posted February 14, 2000 Hey CCJ- I was playing last night, and I realized.. you know what REALLY needs larger textures? more than anything else, the ground. The reason I say this is I have an awsome screenshot of an m18 sitting RIGHT behind (2m) a stug (about to make the Stug very unhappy), the picture looks AWESOME in all things, except for the fact that the ground looks like a solid piece of green plastic (at view 1)... If you could double or quadruple the ground textures, I think that would do a lot to the overall realism of the game, especially at the lower views. -Eridani Link to comment Share on other sites More sharing options...
CoolColJ Posted February 15, 2000 Author Share Posted February 15, 2000 12 megs.....dunno - I guess you'll have to try it to see, should work, I guess it'll just downgrade the textures that don't fit into v-ram, or might slow it down etc I have doubled the ground textures in TT v2.0 - the gold version uses larger tetxure sizes, so I have taken the liberty to do so myself That way if you want to use the texture in the final version you can See the a recent pic I posted on my site of this. ------------------ CCJ aka BLITZ_Force My Hompage ----> http://www.geocities.com/coolcolj Double your immersion with my Tweaked Textures and Saving Private Ryan sound set mods for CM!! Check out my new Textures V2.0 photo Gallery and my music while your there! Link to comment Share on other sites More sharing options...
Compassion Posted February 15, 2000 Share Posted February 15, 2000 Make it go, man. Just plugged in the Elsa Geforce DDR a couple weeks ago. Some say that the Elsa's over priced. Well, I got a good deal on it and right at the video bios startup it announces that it's from Aachen.. Gotta love it. Link to comment Share on other sites More sharing options...
CoolColJ Posted February 16, 2000 Author Share Posted February 16, 2000 Compassion do the graphics look darker to you? When I had a Leadtek Geforce SDR, it was quite a bit darker than my Leadtek TNT2 (what I am using now) CCj Link to comment Share on other sites More sharing options...
Compassion Posted February 16, 2000 Share Posted February 16, 2000 Darker? No, not really. When 32 bit graphics are enabled in /some/ apps, it lookes a tad darker, but the only place I realy noticed that was in Unreal Tourney. I attribute that to the relatively dark color palette in general. When switching in a scene, things would not necessarily get darker, but lots of the deeper textures seem to be shadowing, etc. Though explosions are still nice and cheery, so I would have to say no. Fer instance, Combat Mission demo's 16 bit graphics look about equal to what they looked like with the old banshee. Also, I ahven't played with the settings much as I'm running Win2k and I'm just glad that they finally put out drivers that sort of work most of the time (rather than not working at all, which is where I was until about a week ago when the Nvidia 376 Win2k bets reference drivers were released). Have not wanted to screw around until some more mature, stable drivers are out there. Link to comment Share on other sites More sharing options...
sage Posted February 16, 2000 Share Posted February 16, 2000 I'm definitely into that! I have an NV10 based TNT. Sage Holy crap. I just looked at your screen shots. You textures look so much better then the one provided in the beta demo it hurts (ouch! ouch! ouch!). My big problem has always been the poor quality shading and washed-out blacks of the CM textures. That's why when you do modeling, you add extra hi-lighting and shadowing. There is an art to it. It looks like your textures go a long ways to address this. Two words: kick ass. [This message has been edited by sage (edited 02-15-2000).] Link to comment Share on other sites More sharing options...
Guest GriffinCheng Posted February 16, 2000 Share Posted February 16, 2000 Go ahead. My CL Geforce DDR @ home is getting uneasy and it is getting difficult for me to clam it down. Griffin @ work Link to comment Share on other sites More sharing options...
chasd Posted February 16, 2000 Share Posted February 16, 2000 CoolColj... Why dont i ever see you on Chain Of Command, is it because ive missed you or are you just not playing it...? Link to comment Share on other sites More sharing options...
CoolColJ Posted February 17, 2000 Author Share Posted February 17, 2000 I'm just too busy Chasd Tweaked textures takes up all my time, and if I do have some free time, I'll either play basketball, or play The SIms, or play some StarSiege Tribes How are you anyway? ccj Link to comment Share on other sites More sharing options...
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