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Wrecks? In CM2?


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Ok, ok, one thing I was curious about

was looking at some of the streetfighting,

At various battles, railway streetcars were

turned over, for road blocks, cars were

smouldering on the street, rubble, etc.

and then some battles began after another

already had taken place so you'd have wrecks

of trucks, tanks, etc. burning...

I've seen that wrecks are kept track of in

the operations but can we preposition ones in

the various scenarios? burning ones too? perhaps CM2 can add something that can be

easily destroyed or already destroyed like civilian vehicles - the horror of navigating through it!

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman:

If they are burning, then the smoke that they generate DOES, but the vehicle itself does not.

Jeff Heidman<HR></BLOCKQUOTE>

Silly question, can you set a wreck ablaze with a flamethrower?

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Hi cward,

I believe you can, or at least try. This is apparently a tactic during Operations, setting vehicules ablaze stops the enemy from repairing them and using them in subsequent Battles. At least that's what I've read here.

DeanCo--

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Guest dirkd1976

I really hope BTS implements wrecks blocking LOS for CM2. How much fun would that be to have burning tanks in the steets of Stalingrad that infanty can hide or seek cover behind. Thats a must have IMHO....

------------------

Never mistake motion for action - Ernest Hemingway

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well I know that smoking wrecks block los

but to be able to preposition wrecks might

do wonders for movement esp down a

narrow street, like civilian cars, trucks,

random tank here and there......

good for scenario design...

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