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Posted

I apologise if this has been clarified before but I should like to know if and how Combat Mission will cater for the very different levels of skill and experience amongst its players to ensure a satisfying level of challenge re difficulty and also complexity for different individuals.

Thanks for any clarification.

Posted

You have, for example, three different Fog of War settings: full, partial (spotted units are automatically fully identified) and none (you can see all enemy units on the map). You also have a Handicap option, e.g. you can give the AI more or less troops (in %). Hmm... I'm sure I'm forgetting something, though...

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