sebastian Posted March 24, 2000 Posted March 24, 2000 Will (big) explosions throw some dirt into the air and create dust clouds, wich stay there for a while and affect the sight? That would be not only better looking, but also more realistic. I saw the screenshots of the improved smoke clouds. The same effects, with a different color, could be used for dust clouds. That would make artillery impacts and building colapses really cool.
Guest Madmatt Posted March 24, 2000 Posted March 24, 2000 Buildings which collapse have a pretty cool 'disturbance' shockwave which expands outward from the intial area of collapse and disapates much like the muzzle blasts from main guns, but I am not sure if the LOS penalty for this 'cloud' of debris and dust is modeled or not. Artillery impacts have a much greater amount of dirt and debris thrown up now than in the demo and in a POTD from a long time ago I showed some US infantry running with them dwarfed by explosions all around and debris filling the screen. AWESOME... To add the ambient amount of battlefield haze and smoke that you asked about would be a HUGE frame rate killer though. But I think you will be happy with the treatment that both arty and collapsing buildings get. Madmatt p.s. The full version is available in our POTD Archive gallery (In the Archives area) and the picture is dated 1-24-00! ------------------ If it's in Combat Mission, it's on Combat Mission HQ! combathq.thegamers.net [This message has been edited by Madmatt (edited 03-24-2000).]
Hakko Ichiu Posted March 25, 2000 Posted March 25, 2000 What about dust from moving AFVs, especially on dry days? ------------------ Das also war des Pudels Kern! -- Goethe
Aacooper Posted March 25, 2000 Posted March 25, 2000 Gen Ridgway in Normandy drove a jeep back and forth (actually his driver, Farmer, did) on a dusty road to try and get the Germans to shoot and reveal their positions.
Guest Madmatt Posted March 25, 2000 Posted March 25, 2000 Hakko, Nope...and now you guys are just getting silly! Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! combathq.thegamers.net
Guest ciril Posted May 13, 2000 Posted May 13, 2000 Hello all, It doesn't take a lot of imagination to picture the influence of dust in a battle of mechanized forces. Dust can reveal your position long before your physical appearance (I think it was in Robin Neilland's "Desert Rats" where I read of the "Go slow - dust brings shells" sign they put up in Normandy). Therefore, it would be somewhat inconsistent to include sound as a position giveaway but not dust. Second, dust blocks LOS of course. Applies in many situations. Ciril Rozic
Guest ciril Posted May 13, 2000 Posted May 13, 2000 Hi panzerschreck, Is it unusual to post into 2 month old threads? I'm new to this foruml; although I've skimmed it before I haven't had time to write. Ciril
Guest Big Time Software Posted May 13, 2000 Posted May 13, 2000 We'll give "dust" a very serious look if/when we take CM into North Africa. It's a pretty major issue on a hot desert battlefield. Less so in France/Germany though. Plus, as MadMatt said, showing all the dust clouds on a battlefield would send even your 1GHz CPU + Voodoo5 home crying to its momma at 1 FPS. So the short answer is that hardware just isn't up to the task yet. But hopefully it will continue to get faster and faster and let us simulate even more than we do now. Charles
Guest Big Time Software Posted May 13, 2000 Posted May 13, 2000 Hi Ciril, Actually, it is unusual but not wrong to post to an old thread. I sometimes get a feeling of dejavu for a second, the I realize that I have in fact seen the thread before Steve
Lurker Posted May 13, 2000 Posted May 13, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: We'll give "dust" a very serious look if/when we take CM into North Africa. It's a pretty major issue on a hot desert battlefield. Charles<HR></BLOCKQUOTE> Dust... North Africa... Pardon while I laugh maniacally. Or is that giggle hysterically? In any case, I pray that computer technology has advanced far enough by the time the CM3 arrives on the scene so that we'll have a good dust model in the game. Sound contacts, dust contacts... I look forward to the game. Wrapping a scarf around my face and pulling my goggles down to keep the dust off... -Lurker
Guest Ol' Blood & Guts Posted May 13, 2000 Posted May 13, 2000 Oh, com'on. I wanna see the tanks throw up mud clods as they rumble across muddy terrain. That would be helli-cool!
Bullethead Posted May 13, 2000 Posted May 13, 2000 hnh3_cm said: <BLOCKQUOTE>quote:</font><HR>How about mirages? <HR></BLOCKQUOTE> Actually, that's not a silly question. The mirage effect on the horizon actually can hide enemy vehicles on what otherwise would be the skyline of the flat, boring (sorry, couldn't resist) desert terrain. Thus, they can get fairly close to you before you see them. In fact, in the Gulf War, we discovered that you could hang some bright lights on your vehicle to enhance the effect. The glare of these lights made you blend in with the mirage background, so you'd remain hidden at even closer ranges. ------------------ -Bullethead jtweller@delphi.com WW2 AFV Photos: people.delphi.com/jtweller/tanks/tanks.htm
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