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Wasn't the charm of CM that you could carefully plan your turns....


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Just played some more TCP/IP last night. We got through about 20 turns of a large op in about 3-4 hours - that would have taken us 1-2 months or so going by our normal rate of exchange in e-mail. We were using long timers so there really wasn't any time pressure at all so even people who aren't fans of super-quick super-small games should find that TCP/IP still has a place.

p.

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