Erik N Posted January 19, 2000 Share Posted January 19, 2000 Hi. I'd suggest you put a turret on the Camera in CM, or something. If one assumes the camera is to give the player an overview of the situation.... Then compare the camera movement to a man surveying and area and how he would move his head. The camera in CM moves like the dude in Terminator 2, as he turns from a silvery something to a cop with no helmet, walking away from the bridge. That is, he does not turn his head at all, instead he focuses at something, and moves towards it. Staring intently. Might as will give him eyeflaps, like a racing horse. Cuz he ain't gonna se very much beyond what he is focusing at. Like, if the purpose of the camera is to give the player an overview of the situation, is there perhaps something which could be done to, perhaps the movement of the camera,to enhance the overview capability of it. And yes, I've noticed you can turn the camera. Would be perhaps useful to be able to move and look in different directions while moving though, no ? Or perhaps I missed that such a capability already exists ? Regards, Erik Nilsson Link to comment Share on other sites More sharing options...
dalem Posted January 19, 2000 Share Posted January 19, 2000 Erik- What the bleep are you talking about? -dale Link to comment Share on other sites More sharing options...
Heibis Posted January 19, 2000 Share Posted January 19, 2000 ...an annoying fact, actually. I whish I could have rotated my view while still being locked to a unit. Not possible in the beta demo... Link to comment Share on other sites More sharing options...
von shrad Posted January 19, 2000 Share Posted January 19, 2000 Can you do this in full game? Link to comment Share on other sites More sharing options...
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