KiwiJoe Posted July 6, 2000 Share Posted July 6, 2000 Ive got 4 games on the go right now and every1 uses different methods to name their files. KJturn1a Kj/xt1 turn1 turn1a t1_kj etc I was just woundering if any1 has come across a "standard" way to do this so its less confusing. Link to comment Share on other sites More sharing options...
Frenchy Posted July 6, 2000 Share Posted July 6, 2000 Here's how I do it after setup: I send the first turn: FrenchyvKiwiJoeT1a I get the second turn: FrenchyvKiwiJoeT1b I play the movie and send it: FrenchyvKiwiJoeT1M You send me the next turn: FrenchyvKiwiJoeT2a This method works for me. Link to comment Share on other sites More sharing options...
gaffertape Posted July 6, 2000 Share Posted July 6, 2000 You can go with a straight numeric system I send 01 You send me back 02 I send 03... Of course, that doesn't identify the movies, so I add an "M" to those. Just my 2 Canadian cents. GAFF Link to comment Share on other sites More sharing options...
muzzlehead Posted July 6, 2000 Share Posted July 6, 2000 I usually send my turn like this: turn 1 scared Kiwi turn 2 running Kiwi turn 3 dead Kiwi turn 4 victorious Muzzlehead I've never seen a game go beyond 4 turns with Kiwi Link to comment Share on other sites More sharing options...
chrisl Posted July 6, 2000 Share Posted July 6, 2000 Stole this naming convention from Robert Hall: [scenario abbrev][Player1 initials][player2 initials][file creator](Movie)[turn number with leading zeros] e.g. The turn 3 orders created by the German played by Robert against me would be VoTRHCLGE03.txt The US player then puts in orders and creates movie named VoTRHCLUSMovie03.txt This lets you sort by name and have nice lists of files by each player. It is a little confusing in that files are labeled by the side that created them, and not the side that can watch them. [This message has been edited by chrisl (edited 07-06-2000).] Link to comment Share on other sites More sharing options...
chrisl Posted July 6, 2000 Share Posted July 6, 2000 oops, meant to edit previous post too early in the morning... [This message has been edited by chrisl (edited 07-06-2000).] Link to comment Share on other sites More sharing options...
jdmorse Posted July 6, 2000 Share Posted July 6, 2000 Simplest is best for me. I just stick w/ numbers sequentially. Leave the title as whatever to distinguish from others. It's pretty impossible to keep it "on turn" so to say so the numbers do not have to match up w/ the game turn That way all I have to delete is the last digit(s) and save PBEM. That way my actions are ALWAYS even or odd for that game So if i need to easily KNOW the last move, I look for the higheest number Link to comment Share on other sites More sharing options...
Guest aaronb Posted July 6, 2000 Share Posted July 6, 2000 I use : amisetup gersetup amimov1 germov1 gerplt2 and so on. Keeping track of which game is which involves the directory structure: ../pbem/gp1/setup ../pbem/gp1/turn1 and so on, where gp is General Patton, fk would be Fionn Kelly, and so on. I find that tracking the scenario name is not required, as each game is vivid in my mind during play. This led to an interesting discussion with my wife: "Who is Amy?" "Amy who? I don't know any Amy." "Right there on your screen: Amy Movie. Why are you watching movies of someone named Amy?" I resolved this one by playing amimov1, resulting in a nice round of laughter. Smilies caged in homage to MrPeng. Link to comment Share on other sites More sharing options...
Schugger Posted July 6, 2000 Share Posted July 6, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by muzzlehead: I usually send my turn like this: turn 1 scared Kiwi turn 2 running Kiwi turn 3 dead Kiwi turn 4 victorious Muzzlehead I've never seen a game go beyond 4 turns with Kiwi <HR></BLOCKQUOTE> To cool Scott! You know how I keep record of our turns; each turn equals one KOed Sherman. Schugger ------------------ Es gibt Tage da verliert man und Tage da gewinnen die anderen. Link to comment Share on other sites More sharing options...
Bratch Posted July 6, 2000 Share Posted July 6, 2000 That's odd Scott, during our last game you numbered the turns a little differently. T01Amiscoming T02Morecoming T04Amiseverywhere T05DamnAmis T06STOP!! T07WeSurrender Bratch Link to comment Share on other sites More sharing options...
Iconoclast Posted July 7, 2000 Share Posted July 7, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by KiwiJoe: Ive got 4 games on the go right now and every1 uses different methods to name their files. KJturn1a Kj/xt1 turn1 turn1a t1_kj etc I was just woundering if any1 has come across a "standard" way to do this so its less confusing.<HR></BLOCKQUOTE> Wow, what a mess! It makes me glad I do all my PBEM in "friendly" games on the double-file exchange system. Instead of something that looks like a particularly nasty chemical compound, complete with embedded numbers, we get to use plain ol'Anglo-Saxon words. If I'm playing Fred, I'll always send him "View me Fred" (so he can view he turn I executed) and "Play me Fred" (so he can execute the turn I plotted). It doesn't get much less complicate than that, and the turns zing along smartly. For standard PBEM play, though, I suspect you're doomed to a complex nomenclature, especially if you're trying to save all the turns of a game. (I don't, or my scheme would get more complicated, too!) [This message has been edited by Iconoclast (edited 07-07-2000).] Link to comment Share on other sites More sharing options...
Dschugaschwili Posted July 7, 2000 Share Posted July 7, 2000 I use the names "Axis Turn x Orders" "Allies Turn x Orders" "Turn x Movie" and I put the files for each opponent in a seperate folder named after him. Greatly reduces confusion. Dschugaschwili Link to comment Share on other sites More sharing options...
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