fd ski Posted August 18, 2000 Share Posted August 18, 2000 Since i'm relatively new, i'd like to apologies if this topic has been mentioned before... just want to point out something that really bohter's me about current QBs.... I realize that there are hardware limitations as to how big map can the computer handle. From some programming background i have i would reason that AI might have problem working with extreemly large maps, but with advent of faster computers - can we please have an option of very big map for QB's ? Please ? Current QB games i've played on the biggest maps avaialbe are at best mile across, which means any flanking manouvering will likely be easily spoted and will come under small arms fire from across the map. Games bog down to "hold the right spot and ambush" or "pound the crap out of it with artilery and overwhealm it with large infantry" situations. I would love to see a map with size up to 5 kliks width. Where the halftracks racing down your flank on the far end make you think twice about keeping reserves. Where long ranges weapons can utilize their adventages instead of having them negated by the constant short range fights. Tiger on the hill two kicks from you would make you think twice woundn't it ? So if really big maps are indeed the problem for AI and it's thinking as far as moving troops, can we please at least have it as an option for QB or those people with fast computers or time to spare ? I'd much rather wait for the turn to compile for 3 minutes then wonder if 3 platoons siting in the central forest can stop 4 platoons coming at it. Thank you for you time. Just my 2 cents. fd-ski Link to comment Share on other sites More sharing options...
KiwiJoe Posted August 18, 2000 Share Posted August 18, 2000 I think 2k by 1.5k would be about right. Give those jerries guns a chance to show what their made of. Link to comment Share on other sites More sharing options...
Aussie Smith Posted August 18, 2000 Share Posted August 18, 2000 fd ski I'm hearing you!!! Even the option to play East to West as opposed to North and South would be an improvement. Charles/Steve - would this be hard to code? Craig Link to comment Share on other sites More sharing options...
Ben Galanti Posted August 18, 2000 Share Posted August 18, 2000 Map size in QBs depends on the type of fight and the number of points. I just loaded up a 5000 point assault (large map size selected, of course), and the map I was given was 4.5 km x 1.5 km... Link to comment Share on other sites More sharing options...
Vanir Posted August 18, 2000 Share Posted August 18, 2000 But most people don't like managing 5000 point battles. I'd be nice to have the option of a large map for some real manouver without having to simulate the Battle of the Bulge. Link to comment Share on other sites More sharing options...
Hans Posted August 18, 2000 Share Posted August 18, 2000 Yep a 5000 point on a large map can be impressive especially if you a few weeks! That is a tweak that is needed I'd also like smaller amounts 100 or 200 points or best yet put in any number! Link to comment Share on other sites More sharing options...
Grognerd_Fogman Posted August 18, 2000 Share Posted August 18, 2000 You could also pick out a 5000pt QB to get a large map but then have both parties agree to only spend...mmm...lets say 2000pts... ------------------ Thanks for Athskin! Link to comment Share on other sites More sharing options...
Recommended Posts