Sunbather Posted August 18 Share Posted August 18 (edited) I've always thought that there needs to be another "hunt" command. The "hunt" command we have now is basically a recon command which means that once an enemy is detected your troops stay put as they have "hunted" (i.e. detected) a target. That's good if you want to do recon but it's terribly crippling when you want your troops to storm a house, press forward cautiously or anything else that requires cautious deliberation. So basically, the current "hunt" command needs to be renamed to "recon" - because the name is confusing and gives a completely wrong idea to new players. Then we need a real hunt command that is something between the current one and the "assault" command. Edited August 18 by Sunbather 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted August 18 Share Posted August 18 You can do waypoint stacking and just about any combination of move commands can be customized. 0 Quote Link to comment Share on other sites More sharing options...
Sunbather Posted August 18 Share Posted August 18 (edited) 44 minutes ago, chuckdyke said: You can do waypoint stacking and just about any combination of move commands can be customized. What's waypoint stacking got to do with anything? The problem for me lies in the "hunt" command itself. Edited August 18 by Sunbather 1 Quote Link to comment Share on other sites More sharing options...
PEB14 Posted September 7 Share Posted September 7 There are been lots of comment upon the realease of the BP2 but few AAR since! FWIW, I've just finished the "We Start Here Campaign". I found it enjoyable; in particular, the two initial scenarios are masterpieces. I've already commented "Red Bear" so I won't do it again. The other scenarios are generally good; the last one is a good conclusion, with an interesting mix of forces on an excellent map. IMHO the weakest scenario is by far the Pouppeville one. The map is the perfect illustration of what was discussed in this post: Playing this scenario reminded me a child game of my young age, the one in which you draw a line on a labyrinth just to find the exit, avoiding dead ends… I'm glad I was able to ceasefire early and still go on with the campaign… And I'm also glad that the Pouppeville map is the only one of the campaign suffering the "impassable hedgerows" "aka "gapless bocage" syndrome: both the Hiesville/Sainte-Marie-du-Mont and Brécourt are very good CMBN maps. I've also started the Baupte scenario in PBEM. Unfortunately, the map also suffers an impassable hedgegrows syndrome. Less acute that Poupeville's, but enough to make gameplay tedious… Additionally there is a (minor) issue in the briefing: the US player knows the ETO of his reinforcements; unfortunately the briefing does not mention the starting hour for the scenario. I'll now take a BP2 break and will have a look about what's happening on the Eastern Front! 2 Quote Link to comment Share on other sites More sharing options...
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