glilley Posted December 27, 2023 Share Posted December 27, 2023 (edited) Rats - this was meant for the Engine 5 Wishlist topic! Wish I knew how to delete this. There are times when planning fire support I would want the off-map tubes (artillery/mortars) to expend all their HE/cluster munitions to soften up a target then place smoke in an area to provide cover for my attacking units. As it stands now if your off-map assets expend all HE/cluster munitions smoke is not available as a final fire mission. Could use on-map tubes to provide smoke but some scenarios have little to no on-map tubes. Would be great to have smoke available after HE/cluster is expended. Edited December 27, 2023 by glilley 2 Quote Link to comment Share on other sites More sharing options...
THH149 Posted January 24 Share Posted January 24 Yes, you've got to stop the artillery shooting that one round before running out! 0 Quote Link to comment Share on other sites More sharing options...
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