Jump to content

For you AMD graphics users: another OpenGL translation layer that might fix the AMD issues with OpenGL


Recommended Posts

I recently reported on games plugging in the Mesa driver that translates OpenGL to Vulkan, "for situations where the drivers don't have good OpenGL support". Sounds familiar to you AMD users?

 

There now is a second alternative, by Microsoft themselves - an OpenGL to Direct3D translation layer. So you only rely on AMD to get Direct3D (DirectX12) right and you don't use any of their broken OpenGL nonsense.

https://www.phoronix.com/news/Microsoft-OpenGL-4.6-D3D12

Getting this plugged in without Charles will be an effort, but far from impossible. Of course if BFC were to pick this up it would be a big win.

Link to comment
Share on other sites

Here is a similar trick actually applied by people on a forum, in this case DirectX to Vulkan.

https://www.techpowerup.com/forums/threads/dx12-to-vulkan-mod-for-older-gpus-on-windows.315239/

This particular one is not what we need for CMx2 and AMD, but it shows that replacement graphics API front ends can be done even with no cooperation from the developers.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...