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Operation Coup de Main Campaign progress update


WimO

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NIne out of possible twelve scenarios almost completed. Two might be dropped due to lack of interesting subject matter. Had to modify a few scenarios based on newly acquired information. Spending last few days writing and rewriting a complex AI script for a large and long German attack on a complex map. The thought came to me today that scripting a large AI plan is like creating the coreography for a theatrical production. Every new impulse demands another play test to check the timing and effect.

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Here is a list of scenarios completed to date but not yet integrated into campaign. I have not yet determined if and how any branching results will be included . The current scenarios are different from the ones already uploaded due to new and more complete information. They will be released as free-standing scenarios at the same time as the campaign is released because the free standing scenarios will differ slightly from 'unpacked' campaign scenarios. The first scenario will have a choice between an 'easy' historical option in which the Germans were caught completely by surprise or a 'more challenging 'What If?' variant where the Germans have been alerted that the invasion was imminent and are standing to. Players will choose which path to follow.

Coup de Main v2 (historical): The coup de main assault on the bridges by the British Airlanding troops.

Coup de Main (What If? variant): As above but the Germans at the bridge are on Alert Level II.

Tracked Vehicles Approaching: The first German response to regain the bridges.

7th Para Moves Up: 7th Para moves through the Oxf and Bucks to expand the perimeter at the canal bridge.

First Contact in Benouville: As "A" Coy moves into position they encounter scattered Germans

A Brief Encounter (Le Port): A column of German vehicles wants to pass through Le Port.

9 Platoon Patrol: 9 Ptn B Coy is sent west to patrol the end of the wooded spur.

Panzers vs Paras (work in progress today, revising large scenario): Benouville heats up - seriously.

An Argument Over T (completed but will be revised): The enemy has penetrated through to the T junction above the bridge.

 

Not yet started ....

Crisis in Benouville: "A" Coy is surrounded, the Germans are in the school house and the Mairie and still control the northern half of Le Port. All the troopers of "A" company are either dead or wounded. "B' Coy has been bled badly and "C' is scattered. It's DO or DIE.

Pipers and Snipers: If you survived the crisis .... time for some mopping up in Le Port

Well Done Lads!: Finally relief in the form of elements of British 3rd Infantry up from Sword Beach.

 

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@PEB14 The following are included in the scenarios ...

Halftrack (SPW 304(f))

Halftrack (SPW 304(f)-3)

Support Halftrack (SPW 304(f)-10)

Self-Propelled Gun (75mm PaK 40) auf Gw39H(f))

Would have like to see an (f) version for 8.sKp.'s SP 20mm AA but had to substitute another option.

For the unavailable Reihenwerfers I substituted 81mm MTRs with equivalent ammunition and shooting 'barrage' equivalent. 

Edited by WimO
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  • 1 month later...

Operation Coup de Main campaign update.

Play testing has started on the campaign script.  I expect a few more months of work debugging. Recently had some time away to deal with creative burnout and work on some home renovations and furniture restoration. Back at the campaign now.

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