Kinophile Posted March 9, 2022 Share Posted March 9, 2022 The Visuals of CMBS arty fire has always been deeply disappointing and immersion destroying, for me. Are they still hard-coded into the engine? 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted March 12, 2022 Share Posted March 12, 2022 As best as I can tell, yes. There's one single explosion animation that's used everywhere, randomly rotated and limited to 28 (I think) frames. It's rendered on top of all transparency layers as well, so you see it on top of trees, through smoke, etc. I'd love to have a lot more knobs to tinker with when making explosion mods (Ability to orient it normal direction of surface? A more detailed particle system? Render them behind smoke and trees? Multiple explosion animations so we can make explosions for different calibre rounds? The options are endless!). The sphere of pixel particles is also hard coded, so we can't mess with that. 1 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted April 30, 2022 Author Share Posted April 30, 2022 Thanks @HerrTomYah different explosions for different weapons would be ideal. Using sprites etc for visuals, with a random selection from a library for each weapon, would be great. 0 Quote Link to comment Share on other sites More sharing options...
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