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Arty Explosions - still un-moddable from the current state?


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As best as I can tell, yes. There's one single explosion animation that's used everywhere, randomly rotated and limited to 28 (I think) frames. It's rendered on top of all transparency layers as well, so you see it on top of trees, through smoke, etc.  I'd love to have a lot more knobs to tinker with when making explosion mods (Ability to orient it normal direction of surface? A more detailed particle system? Render them behind smoke and trees?  Multiple explosion animations so we can make explosions for different calibre rounds? The options are endless!).  The sphere of pixel particles is also hard coded, so we can't mess with that.

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