Jump to content

Hard kill APS rarely have more than 2-4 rounds available on each aspect, ever wondered why?


George MC

Recommended Posts

Interesting thread on twitter re APS systems and number of reloads they have and the rationale for them. Of note is even if everything works perfectly, when an APS defeats an ATGM or RPG, a large volume of fragmentation and debris is projected over the vehicle, with a high probability of damaging mission critical components mounted on the vehicle.

This is worth a wee read lots of detail in it.

 

Link to comment
Share on other sites

15 minutes ago, George MC said:

Interesting thread on twitter re APS systems and number of reloads they have and the rationale for them. Of note is even if everything works perfectly, when an APS defeats an ATGM or RPG, a large volume of fragmentation and debris is projected over the vehicle, with a high probability of damaging mission critical components mounted on the vehicle.

This is worth a wee read lots of detail in it.

 

That's really interesting. Basically it is saying that debris from destroyed projectiles will damage APS system after about 4 intercepts max, and thats why you don't need more then 4 reloads anyway. 

Link to comment
Share on other sites

35 minutes ago, dbsapp said:

That's really interesting. Basically it is saying that debris from destroyed projectiles will damage APS system after about 4 intercepts max, and thats why you don't need more then 4 reloads anyway. 

Yup plus damage all the mission critical external mounted systems. So your AFV quickly becomes a 'mission kill' and will have to retire from the action. Probably better than a hunk of smoking metal and the crew charred fragments...

But aye never realised though the external damage hard kill APS caused to the vehicle when it was used.

Link to comment
Share on other sites

1 minute ago, George MC said:

Yup plus damage all the mission critical external mounted systems. So your AFV quickly becomes a 'mission kill' and will have to retire from the action. Probably better than a hunk of smoking metal and the crew charred fragments...

But aye never realised though the external damage hard kill APS caused to the vehicle when it was used.

Yeah, it's more vulnerable and expandable then I thought as well. 

Now imagine what artillery fire could do to those systems.

But it's extremly unlikely that AVFs would be under artillery fire nowdays. So military planning focused on local challenges and threats, mainly presented by RPGs or ATGMs. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...