Kevin2k Posted May 17, 2021 Share Posted May 17, 2021 (edited) 1) CMRT v2.10 F&R archives contain quite a few normal maps where the syntax of the file name is different from what I would expect. Like "smod_soviet_m43_officer-sr_uniform_normal map 2 [guards].bmp" From glossing at other files, it seems the normal syntax is "smod_soviet_m43_officer-sr_uniform 2_normal map [guards].bmp". Or are both of these names workable for the game? 2) What is the logic when a variant (2,3,4, etc) or a mod-tag variation like [cavalry] is not available as normal map. Will it use the normal map of the base texture, without the variation number and/or mod-tag? It is not always easy to see the effects of normal maps. At least not on my system. Which makes it hard to test.. PS: The normal maps for doors and windows in CMRT do not match the texture. Edited May 17, 2021 by Kevin2k 2 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 17, 2021 Author Share Posted May 17, 2021 As usual the question is nagging me, and I decided to try and test it. Found this vertical stripes normal map pattern here http://alexnedmonds.blogspot.com/2014/01/maya-tutorial-rope-normal-maps.html Made a mod with 24 bitmaps: smod_soviet_m43_soldier_uniform *something*. Being 8 variants, optionally with mod-tag guards or cavalry. Using the original name sequence: "smod_soviet_m43_soldier_uniform_normal map 2 [guards].bmp" it does not show any stripes pattern in the game. Changed all names to make the number the first variable: "smod_soviet_m43_soldier_uniform 2_normal map [guards].bmp". Now the stripes become visible in the game. That is the answer to point 1. 0 Quote Link to comment Share on other sites More sharing options...
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