Kingfish Posted June 9, 2005 Share Posted June 9, 2005 Speaking of still playing CMBO... Following the successful seaborne assault of Gold Beach, the British 50th division began its advance inland towards its D-day objectives. Around 1600 hours elements of the British 69th Brigade, with support from tanks of the 4th/7th Royal Dragoon Guards, ran into a sizeable German force outside the villages of Bazenville and Villers-le-Suc. This force was from the German 352nd infantry division, and was in fact ordered to counterattack the British beachhead. Bazenville is a 55-turn CMBO meeting engagement, with approx 8000 points total for both sides. You can pick it up at the proving grounds Enjoy! 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 10, 2005 Share Posted June 10, 2005 I posted a note at TPG. Looks like a good one. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted June 13, 2005 Author Share Posted June 13, 2005 But wait, there's more... At 2100 hours on D-day a force of over 250 Horsa and Hamilcar Gliders appeared over the Sword beachhead heading inland. This was the British 6th air landing brigade, the fifth and final element of the 6th airborne division to land on that day. After casting off their tow lines, the gliders descended down to land inside the allied perimeter east of the Orne river near Ranville. Meanwhile, on the other side of the Orne river elements of the German 21st Panzer division were advancing into the gap between Sword and Juno beach. Witnessing the aerial armada as it passed overhead, and fearing that this force would be dropped in his rear, the German commanded issued an order to withdraw back to Caen. North of Caen depicts a fictional meeting engagement between elements of the 6th ALB, which due to navigational error had landed off course and well to the west of the allied perimeter, and the retreating 21st Panzer division. For the British player, you are stranded deep in enemy territory and with no hope of assistance from other forces, at least for some time. You must hold on with what you have in the face of the armored stampede. The Germans, on the other hand, must get back to the safety of their lines before night falls, or else end up stranded deep in a pocket, at night, in a country full of enemy airborne units. 45 turns / 5300 points total / German exit scenario. Flags are added to help guide the axis AI, but it really doesn't do a good job of exiting its units, so I may eliminate them altogether. I suggest it be played H2H. BTW, the map is a slightly modified version of the Desert Fox's "Crown of Thorns" map. Special thanks to DF for letting me use it. You can pick up the beta version at the proving grounds. 0 Quote Link to comment Share on other sites More sharing options...
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