Jump to content

New scenario at the proving grounds


Recommended Posts

Speaking of still playing CMBO...

Following the successful seaborne assault of Gold Beach, the British 50th division began its advance inland towards its D-day objectives. Around 1600 hours elements of the British 69th Brigade, with support from tanks of the 4th/7th Royal Dragoon Guards, ran into a sizeable German force outside the villages of Bazenville and Villers-le-Suc. This force was from the German 352nd infantry division, and was in fact ordered to counterattack the British beachhead.

Bazenville is a 55-turn CMBO meeting engagement, with approx 8000 points total for both sides. You can pick it up at the proving grounds

Enjoy!

Link to comment
Share on other sites

But wait, there's more...

At 2100 hours on D-day a force of over 250 Horsa and Hamilcar Gliders appeared over the Sword beachhead heading inland. This was the British 6th air landing brigade, the fifth and final element of the 6th airborne division to land on that day. After casting off their tow lines, the gliders descended down to land inside the allied perimeter east of the Orne river near Ranville.

Meanwhile, on the other side of the Orne river elements of the German 21st Panzer division were advancing into the gap between Sword and Juno beach. Witnessing the aerial armada as it passed overhead, and fearing that this force would be dropped in his rear, the German commanded issued an order to withdraw back to Caen.

North of Caen depicts a fictional meeting engagement between elements of the 6th ALB, which due to navigational error had landed off course and well to the west of the allied perimeter, and the retreating 21st Panzer division.

For the British player, you are stranded deep in enemy territory and with no hope of assistance from other forces, at least for some time. You must hold on with what you have in the face of the armored stampede.

The Germans, on the other hand, must get back to the safety of their lines before night falls, or else end up stranded deep in a pocket, at night, in a country full of enemy airborne units.

45 turns / 5300 points total / German exit scenario. Flags are added to help guide the axis AI, but it really doesn't do a good job of exiting its units, so I may eliminate them altogether. I suggest it be played H2H.

BTW, the map is a slightly modified version of the Desert Fox's "Crown of Thorns" map. Special thanks to DF for letting me use it.

You can pick up the beta version at the proving grounds.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...