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*** McMMM V4 Released *** (production)


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I have just uploaded McMMM V4.30 to CMMods.

This is the production release of the version I announced last weekend.

Over 100 people have downloaded it, and no complaints, so it should be OK.

New features:

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  • ** Mod Sets **: The ability to quickly define a group of mods that should be installed or uninstalled together

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    • </font>
  • Mod Junkies: now you can easily swap from your "Normandy" set to your "Vietnam" set.</font>
  • Scenario Designers: now you can easily tell players what Mods go really well with your scenario</font>
  • (extra drumroll) Automatic download of mods you don't have.

    Yes - if the scenario designer has been kind enough to record the URL of the Mods in his Mod set, then McMMM will (if you want it to to) automatically download the Mods you don't have. No more searching through CMMODs with your browser!</font>

[*]Revamped documentation, including screenshots </font>

V4.30 has a couple of small niceties added, as requested by Allan Wotherspoon:

- There's an option to list all the ZIPs you have in your Mod directory for a given game.

- The "Extract Files" button presents a "Save As" dialog, so you can choose what directory to put the extract files in.

"Do I need to download this if I got V4.21/4.22?"

No, I think that unless the two items above really call you, 4.21/22 is just as good as 4.30.

However, if you were one of the fast people who tried out 4.20 (thanks!!) you might want the extra "remember password" feature that 21/22 and 30 have.

Cheers,

GaJ.

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