76mm Posted August 21, 2016 Share Posted August 21, 2016 Hi, I did a search, but didn't find anything helpful. I use JSGME as a mod manager for other games and would like to use it with CMRT. But because of CMRT's file structure, I can't seem to get it to work... My understanding is that CMRT Mods will work if they are in the C:\Users\76mm\Documents\Battlefront\Combat Mission\Red Thunder\User Data\Mods folder. Usually I keep my mods in a "JSGME" folder and use the program to activate/deactivate them. With CMRT, however, I can't get JSGME to find the mods unless they are in the mods folder, in which case they work rather or not they are activated... Again, I've had no problem setting up JSGME with other games, so don't need a basic tuturial, I need some with with how to get it working specifically with CMRT. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 21, 2016 Share Posted August 21, 2016 I remember using JSGME a few years back and I think the "stash of available mods" folder was working when I kept it one folder UP from the actual z folder... But I am at work on a stinking Sunday and can't check my home PC til later. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 21, 2016 Author Share Posted August 21, 2016 Thanks kholenklau; I can also get the "mods stash" working one up from the Z folder, but that is still under the "Mods" folder and so my understanding is that the mods will show up in the game whether they are deactivated in that folder, or activated in the Z folder... 0 Quote Link to comment Share on other sites More sharing options...
Harry Speakup Posted August 21, 2016 Share Posted August 21, 2016 Try this. 1. Copy JSGME to C:\Users\[Username]\Documents\Battlefront\Combat Mission\Red Thunder 2. Run JSGME. Either Use the default "MODS" or something like "Mod Store" to avoid possible confusion with the installed "User Data\Mods" folder 3.Copy any desired mod you want to use to the "C:\Users\[Username]\Documents\Battlefront\Combat Mission\Red Thunder\Mod Store" folder 4. Navigate to the "Mod Store\[Desired Mod]" folder of the mod you've just copied to the "Mod Store" 5. Create New folder inside it and name it "User Data". 6. Open this new "User Data" folder. Create new folder and name it "Mods". 7. I would then move all the folders/files that are the desired mod from the "Mod Store\[Desired Mod]" folder to the new [Desired Mod]\User Data\Mods sub-folder you've just created. Steps 4-7 should "convert" a mod into one JSGME will work with. A similar process should work with the Data\Z folder and folder structure except JGSME would have to be installed in the main "\Battlefront\Combat Mission Red Thunder" game folder and "Data" and "Z" folder names would be substituted for "User Data" and "Mods" respectively 0 Quote Link to comment Share on other sites More sharing options...
Harry Speakup Posted August 21, 2016 Share Posted August 21, 2016 Update: I've tried it using Juju's walls foxholes and the "defensive works mod", since they're small static and quick to test, and it does work, overwrites and restores files or reverts to vanilla as necessary. I moved my existing mods folder out of the way first so CMRT didn't use them. The DCS guys have been using a new alternative OvGME, which works in the same way to JSGME, but stores mod files as zips and saves space. http://forums.eagle.ru/showthread.php?t=171956 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted August 21, 2016 Author Share Posted August 21, 2016 Big thanks Harry, that did the trick! Will be a fairly labor intensive process given the need to create subfolders for each of the many mods, but at least it works! 0 Quote Link to comment Share on other sites More sharing options...
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